Xenosaga Episode III: Also Sprach Zarathustra: Difference between revisions
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Xenosaga Episode III: Also Sprach Zarathustra (view source)
Revision as of 06:48, 10 August 2021
, 10 August 2021Added a new Testing Entry for version 1.6.0, as there has not been a recent version listed.
RedDevilus (talk | contribs) (moved to fixed) |
(Added a new Testing Entry for version 1.6.0, as there has not been a recent version listed.) |
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|Comments=Runs almost perfect. Occasional extra long character shadow appears. Slight frameloss in intense cut scenes. | |Comments=Runs almost perfect. Occasional extra long character shadow appears. Slight frameloss in intense cut scenes. | ||
|Tester={{ForumUser|grahf}} | |Tester={{ForumUser|grahf}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS= Windows 10 Pro | |||
|CPU= Intel Core I5-6600K @ 4.5GHz | |||
|GPU= Nvidia GTX 1660 SUPER @ 6GB | |||
|Revision=1.6.0 Stable | |||
|Graphics=GSdx 1.2.0 AVX2 OpenGL (Hardware) | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Safe Emulation Preset with GSdx OpenGL. 4k 60fps, up to 400% speed. Setting Used: | |||
* CRC Hacks: Aggressive | |||
* HW Hacks: Enabled | |||
* Disable Safe Features: Enabled | |||
* Preload Frame Data: Enabled | |||
* Merge Sprite | |||
* Half-Pixel Offset: Sprite(Texture) | |||
* Round Sprite: Full | |||
* Texture Offsets: X:0 / Y: 1000. | |||
Big thanks to Reddit user u/generalmartacus for the sprite alignment settings! These came from a | |||
[https://www.reddit.com/r/Xenosaga/comments/p0vxct/best_way_to_play_the_trilogy/ thread on the Xenosaga Subreddit]. | |||
I am only responsibly for the finding out about the CRC and other HW Hacks, as well as extra testing. | |||
|Tester={{ForumUser|Chrono Tigger}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |