Metal Gear Solid 3: Subsistence: Difference between revisions
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→Known Issues
m (I've played Metal Gear Solid 3: Subsistence, and aside from a few crashes here an there that can be resolved with switching to Software Rendering mode, it's completely playable.) |
m (→Known Issues) |
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|Description= When the game attempts to blur the foreground it instead blurs the whole screen. | |Description= When the game attempts to blur the foreground it instead blurs the whole screen. | ||
|Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion." This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now. | |Workaround=Enable "Disable Depth Emulation" & "GPU Palette conversion." This has the downside of removing the foreground depth of field, but the cutscenes won't be blurry. If you'd prefer having the foreground depth of field intact you'll have to make do with the Software renderer for now. | ||
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