Tekken 5: Difference between revisions

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==Trivia==
* Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.





Revision as of 20:08, 22 July 2015

Tekken 5

Tekken 5 NTSC-U Boxart
Game general and emulation properties:
Progressive scan supported
CPU intensive game
Region NTSC-U:
Serial numbers: SLUS-21059GH
Release date: February 24 2005
CRCs: 652050D2
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region PAL:
Serial numbers: SCES-53202
Release date: June 24, 2005
CRCs: 1F88EE37
Windows Status: Playable
Linux Status: Playable
Mac Status: ?
Region NTSC-J/C/K:
Release date: March 31, 2005
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Genre: Fighting game
Wikipedia: Link
Game review links: Link
Game review score: 18/20


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • AMD X2 4000+ @ 2,9Ghz
  • ATi HD3850 512MB
r2186 GSDX 890 SSE2 0.1.14
  • SPU2-X 1.1.0
  • LilyPad 0.9.9
BIOS: USA V2 (14/06/2004), FPS: 40-60, Devil Within unplayable 88.152.158.48
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1Gb
r4208 GSDX 0.1.16 SSE2
  • P.E.Op.S SPU2 1.9.0
  • LilyPad 0.10.0
HACKS: Speed hacks enabled, FPS: 35-45 Joder666
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5754 GSdx r5752 SSSE3
  • SPU2-X 2.0.0 r5733
  • LilyPad 0.11.0 r5403
Game works fine at full speed., GSdx HW: Thin lines in screen unless using specific resolutions or native (1200x, 1020x work fine)
NTSC-U Windows 7 home premium
  • Intel core i3 550 @ 3.2Ghz
  • ATI Radeon HD5670 512Mb
r5875 GSDX9
  • SPU2-X-R-5875
  • LilyPad 0.10.0
•SPEEDHACKS:All reccomended+mtvu EE Cyclerate lvl2

•PERFORMANCE:Kinda playable but slow 35-50 FPS in native res, speed is very dependant from the stage the less complex the stage the better the fps Overall very demanding game

Razor96
NTSC-J Windows
  • Intel Core2 Duo E8500 @ 3.16Ghz
  • Nvidia GTS 250 512MB
git 05 06 2014 1.3.0 GSdx MSVC 18.00, SSE41
  • SPU2-X 2.0.0
  • LilyPad (0) 0.11.0
Nicely playable... Needs a custom horizontal resolution (1200 or 1220) to avoid black vertical lines in hardware., Status
NTSC-U Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670K @ 3.40 GHz
  • ATI Radeon R9 280 3GB
  • 16GB (2x8GB) DDR3-1866 G.SKILL
1.3.1-1578-g20e36f8

Speedhacks
  • EEC: 0 & VUCS: 0
  • mVU Flag: ON
  • MTVU: ON
GSdx 0.1.16 AVX2

  • D3D11 Hardware
  • Resolution: Native x5
  • Enable FXAA: ON
  • FPS: 60/60

  • SPU2-X 1.3.1-530

  • Module: XAudio2
  • Latency: 150ms
  • Sync Mode: TimeStretch

  • LilyPad 0.11.0
BIOS: USA 2.30, Runs great and looks absolutely amazing now that the vertical lines have been fixed for higher internal resolutions. Ryudo


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1Gb
0.9.9.0 GSdx 0.1.16
  • SPU2-X 2.0.0
  • Onepad 1.1.0
BIOS: USA 2.20 (10-02-2006). Tested in Ubuntu 12.04+AMD proprietary drivers installed, using the official PPA package.

UPDATE: With the new PCSX2 1.0 you can use skipdraw at 1 to fix post processing errors at some levels. Also some slowdowns can occur if the EE/VU speed hacks are used. PAL version plays better in Linux than NTSC.

Joder666


Trivia

  • Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.


Known Issues

Vertical black lines appear when running the game in a resolution higher than native.

  • Status: Fixed
  • Type: Minor
  • Description: Vertical black lines appear when running the game in any resolution that's higher than native. This issue also occurs in various other Namco titles.
  • Workaround: Update to the latest version of PCSX2.

Gameplay Screenshots

Public compatibility forum links