Burnout Dominator: Difference between revisions
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== | ==Fixed Issues== | ||
{{Issue | {{Issue | ||
|IssueName=Glitched reflections and textures | |IssueName=Glitched reflections and textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Certain reflections and textures do not load correctly. | |Description=Certain reflections and textures do not load correctly. | ||
Line 187: | Line 187: | ||
{{Issue | {{Issue | ||
|IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions | |IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier. | |Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier. | ||
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{{Issue | {{Issue | ||
|IssueName=Image is slightly brighter in Hardware mode | |IssueName=Image is slightly brighter in Hardware mode | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing. | |Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing. | ||
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}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Untextured sky/no light rings | |IssueName=Untextured sky/no light rings | ||
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{{Issue | {{Issue | ||
|IssueName=Blur is not as intensive in Hardware mode | |IssueName=Blur is not as intensive in Hardware mode | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Workaround=Set Renderer to any of the "(Software)" options. | |Workaround=Set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName=Dulled Surfaces | |IssueName=Dulled Surfaces | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | |Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options. | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options. | ||
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|IssueName=Vertical bars in multiplayer | |IssueName=Vertical bars in multiplayer | ||
|IsFixed=1 | |IsFixed=1 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description=In multiplayer, bars of white obscure much of both split screens. | |Description=In multiplayer, bars of white obscure much of both split screens. | ||
|Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options. | |Workaround=Fixed in PCSX2 1.5.0 dev builds, keep crc hack level on Automatic. For older builds go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set Renderer to any of the "(Software)" options. | ||
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|Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options. | |Workaround=This has been fixed in recent v1.5.0 git builds. For older versions set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
== Gameplay Screenshots == | == Gameplay Screenshots == | ||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> |
Latest revision as of 00:00, 10 June 2024
Developer(s): Criterion Games
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 76/100
Game description: Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.7 (r2756) | GSdx 0.1.16 (r2754) |
|
Almost all Hacks. Do not activate MicroVU Hacks, 28-30 FPS, There are lots of graphical issues. Cars disappear if MicroVU Hacks are activated. Random game crashes. | 200.30.205.134 |
NTSC-U | ? |
|
0.9.8 (r4976) | GSdx |
|
40-45 FPS, I finished it on pcsx2 without problem. | Alok |
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE41 (r5570, 23-02-2013) |
|
Runs above full speed. Various graphics errors (reflections, black sky, etc...). | |
NTSC-U | Windows |
|
1.1.0 (r5852) | GSdx |
|
Europe v01.70(27/02/2003), Still Playable. Black sky/reflection issues can be solved by booting the game in Software mode, once you're in-game press F9 to switch back to Hardware, all looks fine. | |
NTSC-U | Windows 10 |
|
1.7.0-dev (1294-gf5346129a) | GSdx | Plugins are now built-in. | Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | Ridge |
NTSC-U | Windows 10 Home |
|
PCSX2 Nightly 1.7.2672 | GSdx | Built-in | BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game. | El-Chamemo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | OpenSuse Tumbleweed x64 |
|
1.3.1 (git 2015-01-30, 21:19) | GSdx |
|
GSdx Renderer: OpenGL (Hardware/Software), No matter the settings i used the game runs too slow ~25-30 FPS. I tried all presets with Software and Hardware mode for GSdx OpenGL and SPU2-X set to interpolation=nearest, Synchronization=Asynx mix. | Joder666 |
Trivia
- Original names: バーンアウト ドミネーター (SLPM-66739) & (SLPM-55036)
- Also known as 번아웃 도미네이터 (KO)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 screen size setting in the PS2 internal menu.
Fixed Issues
Glitched reflections and textures
- Status: Fixed
- Type: Minor
- Description: Certain reflections and textures do not load correctly.
- Workaround: Update to the latest nightly version of PCSX2.
Street directions are visible further than they should in Hardware mode at higher resolutions
- Status: Fixed
- Type: Minor
- Description: Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
- Workaround: Update to the latest nightly version of PCSX2.
Image is slightly brighter in Hardware mode
- Status: Fixed
- Type: Minor
- Description: Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
- Workaround: Update to the latest nightly version of PCSX2.
Untextured sky/no light rings
- Status: Fixed
- Type: Minor
- Description: Sky is either untextured or renders without light rings.
- Workaround: Update to the latest nightly version of PCSX2.
Blur is not as intensive in Hardware mode
- Status: Fixed
- Type: Minor
- Workaround: Update to the latest nightly version of PCSX2.
Grey line on the track
- Status: Fixed
- Type: Minor
- Description: A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
- Workaround: Update to the latest nightly version of PCSX2.
Dulled Surfaces
- Status: Fixed
- Type: Minor
- Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
- Workaround: Update to the latest nightly version of PCSX2.
Vertical bars in multiplayer
- Status: Fixed
- Type: Minor
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Update to the latest nightly version of PCSX2.
Grey Lines Within Text
- Status: Fixed
- Type: Minor
- Description: Nearly all text has dark grey lines running inside each character.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
|
Categories:
- Games rated B in Japan
- Games rated E10+ in North America
- Games rated 3+ in Europe
- Games rated M in Australia
- Games rated 12 in Korea
- Games with widescreen support
- Games with progressive support
- CPU intensive games
- Multiplayer games
- Games with English language
- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games
- Playable games
- Racing
- Games by Criterion Games
- Games with unfinished issue entries