Metal Gear Solid 3: Subsistence: Difference between revisions
Metal Gear Solid 3: Subsistence (view source)
Revision as of 17:03, 1 September 2020
, 1 September 2020add blurring info
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{{Issue | {{Issue | ||
|IssueName=Screen Artifacts in OpenGL (Hardware) | |IssueName=Screen Artifacts in OpenGL (Hardware)and DX 11 (Hardware) | ||
|AffectedVersions=OpenGL | |AffectedVersions=OpenGL | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= Artifacts flicker across the screen in OpenGL. | |Description= Artifacts flicker across the screen in OpenGL and DX11. | ||
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts. | |Workaround=Enable HW hacks and go to advanced settings and hacks.OpenGL: Set the HalfPixel offset option to Normal (vertex) Directx11: Halfpixel to Special. In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts. | ||
}} | }} | ||