Drakan: The Ancients' Gates: Difference between revisions
→Test configurations on Windows
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|Region=PAL | |Region=PAL | ||
|OS=Windows 2000 | |OS=Windows 2000 | ||
|CPU= | |CPU=Intel Core 2 Duo @ 3 GHz | ||
|GPU=nVidia | |GPU=nVidia GeForce 8800GTX | ||
|Revision=r710/r1736 | |Revision=r710/r1736 | ||
|Graphics=*GSdx r1611 | |Graphics=*GSdx r1611 | ||
*Mode: HW | *Mode: HW D3D9 | ||
|Sound=SPU2-X 1.2.0 | |Sound=SPU2-X 1.2.0 | ||
|Comments= | |Comments= | ||
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3 | * Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3 | ||
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead. | * With r1736 the emulator will crash on switching to new locations, use r710 to load instead. | ||
* Do not use r710 to play as it tends to freeze in some situations | * Do not use r710 to play as it tends to freeze in some situations. | ||
|Tester=ngng | |Tester=ngng | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
|Region=PAL | |Region=PAL | ||
|OS=Windows XP Pro 32 bit | |OS=Windows XP Pro SP3 (32-bit) | ||
|CPU=AMD Athlon x2 7850 | |CPU=AMD Athlon x2 7850 @ 2.81 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTS 250 1GB | ||
|Revision=r985 | |Revision=r985 | ||
|Graphics=*GSdx r1888 | |Graphics=*GSdx r1888 | ||
*Mode: HW | *Mode: HW D3D9 | ||
|Sound=SPU2-X 2014-07-14 | |Sound=SPU2-X 2014-07-14 | ||
|Comments= | |Comments= | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7- | |CPU=Intel Core i7-4790K @ 4 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 970 SSC | ||
|Revision= | |Revision=PCSX22 1.3.1 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound=SPU2-X | |Sound=SPU2-X | ||
|Comments=No fixes or speed hacks enabled. | |Comments=No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.) | ||
|Tester={{ForumUser|Aegrus}} | |Tester={{ForumUser|Aegrus}} | ||
}} | }} |