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Line 49: Line 49:  
|Region=PAL
 
|Region=PAL
 
|OS=Windows 2000
 
|OS=Windows 2000
|CPU=C2D 3Ghz
+
|CPU=Intel Core 2 Duo @ 3 GHz
|GPU=nVidia Geforce 8800GTX
+
|GPU=nVidia GeForce 8800GTX
 
|Revision=r710/r1736
 
|Revision=r710/r1736
 
|Graphics=*GSdx r1611
 
|Graphics=*GSdx r1611
*Mode: HW DX9
+
*Mode: HW D3D9
 
|Sound=SPU2-X 1.2.0
 
|Sound=SPU2-X 1.2.0
 
|Comments=
 
|Comments=
 
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3
 
* Hacks: EE x2, INTC, IOP x2, Idle Loop, VU Stealing 3
 
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead.
 
* With r1736 the emulator will crash on switching to new locations, use r710 to load instead.
* Do not use r710 to play as it tends to freeze in some situations  
+
* Do not use r710 to play as it tends to freeze in some situations.
 
|Tester=ngng
 
|Tester=ngng
 
}}
 
}}
Line 64: Line 64:  
|Status=2
 
|Status=2
 
|Region=PAL
 
|Region=PAL
|OS=Windows XP Pro 32 bit SP3
+
|OS=Windows XP Pro SP3 (32-bit)
|CPU=AMD Athlon x2 7850 (dual core @ stock 2.81 GHz)
+
|CPU=AMD Athlon x2 7850 @ 2.81 GHz
|GPU=Nvidia GTS 250 (1 Gig)
+
|GPU=NVIDIA GeForce GTS 250 1GB
 
|Revision=r985
 
|Revision=r985
 
|Graphics=*GSdx r1888
 
|Graphics=*GSdx r1888
*Mode: HW DX9
+
*Mode: HW D3D9
 
|Sound=SPU2-X 2014-07-14
 
|Sound=SPU2-X 2014-07-14
 
|Comments=
 
|Comments=
Line 80: Line 80:  
|Region=NTSC-U
 
|Region=NTSC-U
 
|OS=Windows
 
|OS=Windows
|CPU=Intel Core i7-4790k at 4 ghz
+
|CPU=Intel Core i7-4790K @ 4 GHz
|GPU=Nvidia GTX 970 ssc
+
|GPU=NVIDIA GeForce GTX 970 SSC
|Revision=Pcsx2 1.3.1
+
|Revision=PCSX22 1.3.1
 
|Graphics=GSdx
 
|Graphics=GSdx
 
|Sound=SPU2-X
 
|Sound=SPU2-X
|Comments=No fixes or speed hacks enabled. Shadeboost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. DX11/10 Hardware Mode. 58-60 fps constant, minimal to no stutter, very smooth. Almost as glitch free as on the Ps2, but much prettier. Glitches: Fire halos show through walls at close range, Sunglare shows through certain mountain geometry, The sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)
+
|Comments=No fixes or speed hacks enabled. Shade Boost is on, basically everything else is off. 4:3 aspect ratio, 6x native resolution. FXAA works but is not required. D3D10/11 Hardware Mode. 58-60 FPS constant, minimal to no stutter, very smooth. Almost as glitch-free as on the PS2, but much prettier. Glitches: Fire halos show through walls at close range, sunglare shows through certain mountain geometry, the sky is distorted in a pinwheel pattern, but only above the character, straight up. (Not on the horizon.)
 
|Tester={{ForumUser|Aegrus}}
 
|Tester={{ForumUser|Aegrus}}
 
}}
 
}}
ninja
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