Metal Gear Solid 3: Subsistence: Difference between revisions
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
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* see Known Issues | * see Known Issues | ||
|Tester=Pyr0 | |Tester=Pyr0 | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Winows 10 | |||
|CPU=Intel Core i7 3630QM 2.40GHz | |||
|GPU=NVIDIA GeForce GT 635M 2GB | |||
|Revision=v1.3.1-1461-g21857ec | |||
|Graphics=GSdx32-SSE4 | |||
|Sound= | |||
*SPU2-X | |||
*Controls=LilyPad | |||
|Comments= | |||
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2, | |||
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering | |||
|Tester=wwwyzzerdd | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 21:20, 15 November 2015
Developer(s): Konami
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card. |
Machina |
NTSC-U | ? |
|
r4208 | GSdx 0.1.16 |
|
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. | Joder666 |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows 7 - 64bit |
|
1.2.1 r5873 | GSdx r5875 |
|
BIOS: Europe v2.00
|
Pyr0 |
NTSC-U | Winows 10 |
|
v1.3.1-1461-g21857ec | GSdx32-SSE4 |
|
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2,
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering |
wwwyzzerdd |
Trivia
- Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220)
Known Issues
No post-processing
- Status: Fixed
- Type: Major
- Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
- Workaround: Update to the latest version of PCSX2.