Gran Turismo 4 Prologue: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 10: | Line 10: | ||
|reviewscore = 7./10 | |reviewscore = 7./10 | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link] | ||
|italian = SCES-52438 | |||
|spanish = SCES-52438 | |||
|french = SCES-52438 | |||
|german = SCES-52438 | |||
|japanese = PBPX-95523 | |||
|english = SCES-52438 | |||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 |
Revision as of 09:58, 26 October 2015
Developer(s): Polyphony Digital
Publisher(s): Sony Computer Entertainment Europe (Europe)/Sony Computer Entertainment Japan (Japan/China)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer
Game review score: 7./10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
PAL | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. |
Trivia
- Original names: グランツーリスモ4 “プロローグ”版 (SCPS-15055), グランツーリスモ 4 ”プロローグ版” PlayStation 2 the Best (SCPS-19304), 跑車浪漫旅4:序章版 (SCAJ-20066), グランツーリスモ4 "プロローグ"版 (PBPX-95523)
- Also known as Gran Turismo 4: Prologue Edition (JP), Gran Turismo 4: "Prologue"
Known Issues
Heavy crashing
- Status: Active
- Type: Severe
- Description: Crashes pretty often. This happens because of spikes in VRam use.
- Workaround:
- If you get lots of crashes during license tests use a lower internal resolution in GSdx or use ZeroGS or ZZOgl. Expect much slower speeds from using ZeroGS or ZZOgl.
- In GSdx, Hardware AA can cause the game to crash a lot. Set the AA level to 0. Running the game with native resolution seems to help as well.
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRam. Using a custom resolution lower than 512x512 seems to help.
|