Bureaucrats, ninja, Administrators
67,565
edits
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|Revision=1.3.0 (git 648) | |Revision=1.3.0 (git 648) | ||
|Graphics=GSdx 0.1.16 AVX2 | |Graphics=GSdx 0.1.16 AVX2 | ||
< | <!-- | ||
* Revision: r648 | * Revision: r648 | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
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* Shader ConfiguratioN: | * Shader ConfiguratioN: | ||
** Enable FXAA: ON | ** Enable FXAA: ON | ||
--> | |||
|Sound= | |Sound= | ||
< | <!-- | ||
* Revision: r648 | * Revision: r648 | ||
* Module: XAudio2 | * Module: XAudio2 | ||
* Latency: 150ms | * Latency: 150ms | ||
* Sync Mode: TimeStretch | * Sync Mode: TimeStretch | ||
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* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. | |Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users. | ||
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|Revision=1.4.0 | |Revision=1.4.0 | ||
|Graphics=GSdx 19.00 SSE4 | |Graphics=GSdx 19.00 SSE4 | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution : Native | * Internal Resolution : Native | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.5.0 (dev-1682) | |Revision=1.5.0 (dev-1682) | ||
|Graphics=GSdx AVX | |Graphics=GSdx AVX | ||
< | <!-- | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
* Internal Resolution : 3x | * Internal Resolution : 3x | ||
--> | |||
|Sound= | |Sound= | ||
< | <!-- | ||
* Module: XAudio 2 | * Module: XAudio 2 | ||
* Interpolation: Linear | * Interpolation: Linear | ||
--> | |||
* LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. | |Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer. | ||
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|Revision=v1.7.0-dev-2002 | |Revision=v1.7.0-dev-2002 | ||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: OpenGL (Hardware) | * Renderer: OpenGL (Hardware) | ||
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* FXAA Shader | * FXAA Shader | ||
* Widescreen patch | * Widescreen patch | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
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|Revision=v1.6.0 | |Revision=v1.6.0 | ||
|Graphics=GSdx 1.2.0 | |Graphics=GSdx 1.2.0 | ||
< | <!-- | ||
<small style="font-size:10px;"> | <small style="font-size:10px;"> | ||
* Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only)) | * Renderer: OpenGL (Hardware), OpenGL (Software (FMVs only)) | ||
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* Allow 8-Bit Textures: On | * Allow 8-Bit Textures: On | ||
* Switch to GSdx software rendering when an FMV plays | * Switch to GSdx software rendering when an FMV plays | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 |