Arc the Lad: Twilight of the Spirits: Difference between revisions

Fixed according to refraction.
(This issue literally makes no sense. "Don't change the clamp from Normal" is like me putting an issue on Deadlocked that setting the EE to 300% makes the polygons spiky.)
(Fixed according to refraction.)
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==Known Issues==
==Known Issues==
{{noknown}}


==Fixed Issues==
{{Issue
{{Issue
|IssueName=GSdx Grey/White Fog Patches
|IssueName=GSdx Grey/White Fog Patches
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|Description=In hardware mode, there's patches of either white fog (DX10) or grey fog (DX9) in some areas.
|Description=In hardware mode, there's patches of either white fog (DX10) or grey fog (DX9) in some areas.
|Workaround=Use OpenGL Hardware renderer and enable Hardware Depth, or with DX renderers switch to software mode(f9) and back to hardware should remove the fog.
|Workaround=Use OpenGL Hardware renderer and enable Hardware Depth, or with DX renderers switch to software mode(f9) and back to hardware should remove the fog.
|LastTestedOn=v1.7.5536
}}
}}


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