Silent Hill 3: Difference between revisions
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→Known Issues
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows appear in front of an object instead of behind it in | |Description=Shadows appear in front of an object instead of behind it in Hardware mode. | ||
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 | |Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth (or in recent v1.5.0 Git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Grain filter is absent in | |Description=Grain filter is absent in Hardware mode. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" or "Vulkan (Hardware)" and Blending Unit Accuracy to "Medium" or higher. | ||
}} | }} |