Jak II: Difference between revisions
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|Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | |Description=In the Weapons Lab level, after defeating a bunch of red rolling robots, a bridge rotates to allow you to progress. The bridge does not rotate when using the OpenGL renderer (hardware or software) and thus it is impossible to continue the game. | ||
|Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way. | |Workaround=Switch from OpenGL to a DirectX renderer. Everything works as expected this way. | ||
}} | |||
{{Issue | |||
|IssueName=Broken fingers | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=In the NTSC-U 2.01 version of the game, Torn's finger is stretched and looking at him will glitch out the graphics. | |||
|Workaround=Use the 1.00 version. | |||
}} | }} | ||