Rogue Galaxy: Difference between revisions
Reordered issues by severity, edited missing text workaround and description, added affected versions to the text fill issue
(→Fixed Issues: duplicate issue and it wasnt fixed anyway) |
(Reordered issues by severity, edited missing text workaround and description, added affected versions to the text fill issue) |
||
Line 187: | Line 187: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Missing text | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|AffectedVersions=PAL and Director's Cut | |||
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer. | |||
|Workaround=Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Text fill color missing | |IssueName=Text fill color missing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|AffectedVersions=NTSC-J (not Director's Cut) and NTSC-U | |||
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots. | |Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots. | ||
|Workaround=Run the game in Software mode or use full blending in OpenGL. | |Workaround=Run the game in Software mode or use full blending in OpenGL. | ||
}} | }} | ||