Rogue Galaxy: Difference between revisions

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368 bytes removed ,  31 December 2021
→‎Fixed Issues: duplicate issue and it wasnt fixed anyway
(→‎Fixed Issues: duplicate issue and it wasnt fixed anyway)
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|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
|Workaround=As of 1.7 154 dev builds and later it has been patched. For older versions:Go to Config > Emulation Settings > EE/IOP tab, and set Clamping Mode to "Full". And on the VUs tab, and set Clamping Mode to "None".  
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
* '''Note:''' This workaround should only be used in Myna, because it will cause some minor graphical and audio glitches during certain cutscenes.
}}
{{Issue
|IssueName=Text appears gray instead of white in GSdx hardware renderers
|IsFixed=1
|IssueLevel=0
|Description=All of the text in the game appear in a tint of gray instead of the normal white
|Workaround=Set renderer to OpenGL Hardware and Blending Accuracy to Full (this comes with a speed hit), for d3d11 or older builds use a software renderer of GSdx.
}}
}}


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