Rogue Galaxy: Difference between revisions

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Reordered issues by severity, edited missing text workaround and description, added affected versions to the text fill issue
(→‎Fixed Issues: duplicate issue and it wasnt fixed anyway)
(Reordered issues by severity, edited missing text workaround and description, added affected versions to the text fill issue)
Line 187: Line 187:


==Known Issues==
==Known Issues==
{{Issue
|IssueName=Missing text
|IsFixed=0
|IssueLevel=1
|AffectedVersions=PAL and Director's Cut
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after a flashback cutscene when using the hardware renderer.
|Workaround=Enable the Fast Texture Invalidation HW hack or use the software renderer during flashback cutscenes.
}}
{{Issue
{{Issue
|IssueName=Text fill color missing
|IssueName=Text fill color missing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|AffectedVersions=NTSC-J (not Director's Cut) and NTSC-U
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Description=Some text is intended to be filled with white, usually to let the player know if something is active (white) or inactive (grey) like skills or memory card slots.
|Workaround=Run the game in Software mode or use full blending in OpenGL.  
|Workaround=Run the game in Software mode or use full blending in OpenGL.  
}}
{{Issue
|IssueName=Missing text
|IsFixed=0
|IssueLevel=1
|AffectedVersions=PAL and Director's Cut
|Description=Some UI and subtitles text can sometimes disappear. It seems to happen after you load a savestate or after a flashback cutscene.
|Workaround=Avoid using savestates and switch to the software renderer (F9) whenever a flashback cutscene happens. Switch it back when the cutscene is over. If the bug happens, go to a save point and save the game, exit to the title screen and reload your file.
}}
}}


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