Tales of the Abyss: Difference between revisions
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== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Teleporter miscalculation causing a soft lock | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. | |||
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground. | |||
}} | |||
==Non-Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Rectangular outlines in the skybox and image ghosting | |IssueName=Rectangular outlines in the skybox and image ghosting | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | |Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | ||
|Workaround= For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | |Workaround=For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | ||
<pre> | <pre> | ||
patch=1,EE,205E570C,extended,00000000 | patch=1,EE,205E570C,extended,00000000 | ||
</pre> | </pre> | ||
* For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it. | * For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it. | ||
}} | }} | ||
Latest revision as of 14:32, 17 June 2024
Developer(s): Namco
Publisher(s): Namco (JP, AS), Namco Bandai Games (US, JP)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 78/100
Game description: Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
pre-0.9.7 Beta (r1888) | GSdx (r1763) |
|
FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. | KabooZ |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.5.0 (dev-2000 g92aa270) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. | Ryudo |
NTSC-U | Windows 10 x64 |
|
1.5.0 (dev-2175 g420f11161) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas | Soichiro |
NTSC-U | Windows 10 Pro x64 |
|
1.6.0-20200506140834 (07-05-2020) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
game 100ish %ed , 1 game breaking issue as noted below | aRciii |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: テイルズ オブ ジ アビス (SLPS-25586) & (SLPS-73252)
Known Issues
Teleporter miscalculation causing a soft lock
- Status: Active
- Type: Major
- Description: When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
- Workaround: Hold the left analog up when being teleported to avoid getting stuck in the ground.
Non-Issues
Rectangular outlines in the skybox and image ghosting
- Type: Not an issue
- Description: When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes.
- Workaround: For the outlines, you will need to set the Skipdraw range to 355-359. To do so on 1.6.0 go to "Config' > 'Video (GS)" > 'Plugin Settings' > "Advanced Settings and hacks" menu (you need to check the box first). To do so on 1.7.X go to "Config" > "Graphics Settings" > "Hacks" tab. Alternatively for NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
patch=1,EE,205E570C,extended,00000000
- For the image ghosting, set Half Pixel Offset to "Vertex". It may not resolve all of it, but should clear up most of it.
Gameplay Screenshots
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