Burnout Dominator: Difference between revisions
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|wikipedia = [https://en.wikipedia.org/wiki/Burnout_Dominator Link] | |wikipedia = [https://en.wikipedia.org/wiki/Burnout_Dominator Link] | ||
|gamefaqslink = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link] | |gamefaqslink = [https://www.gamefaqs.com/ps2/933707-burnout-dominator Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/burnout-dominator Metacritic]|76/100}} | ||
|gameinfo = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times. | |gameinfo = Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times. | ||
<!-- General props --> | <!-- General props --> | ||
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|GPU=NVIDIA GeForce GTX 570 @ 1368 MB | |GPU=NVIDIA GeForce GTX 570 @ 1368 MB | ||
|Revision=1.1.0 (r5852) | |Revision=1.1.0 (r5852) | ||
< | <!-- | ||
* INTC Spin: ✓ | * INTC Spin: ✓ | ||
* Wait Loop: ✓ | * Wait Loop: ✓ | ||
* mVU Flag: ✓ | * mVU Flag: ✓ | ||
* MTVU: ✓ | * MTVU: ✓ | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | |Comments=Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | ||
|Tester=Ridge | |Tester=Ridge | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Home | |||
|CPU=AMD Ryzen 3 2300U | |||
|GPU=AMD Radeon RX Vega 6 | |||
|Revision=PCSX2 Nightly 1.7.2672 | |||
|Graphics=GSdx | |||
<!-- | |||
* Rendering: Direct3D11 Hardware | |||
* Native Resolution: 640x448 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: Off (Default) | |||
--> | |||
|Sound=Built-in | |||
|Comments=BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game. | |||
|Tester=El-Chamemo | |||
}} | }} | ||
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==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Glitched reflections and textures | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Certain reflections and textures do not load correctly. | ||
|Workaround= | |Workaround=Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Street directions are visible further than they should in Hardware mode at higher resolutions | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier. | ||
|Workaround= | |Workaround=Set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Image is slightly brighter in Hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing. | ||
|Workaround= | |Workaround=Set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Untextured sky/no light rings | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Sky is either untextured or renders without light rings. | ||
|Workaround= | |Workaround=Switch to software mode using F9 before loading a race, and once loading has finished, switch back to Hardware mode by pressing F9 again. | ||
}} | }} | ||
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|IssueName=Blur is not as intensive in Hardware mode | |IssueName=Blur is not as intensive in Hardware mode | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Workaround=Set Renderer to any of the "(Software)" options. | |Workaround=Set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Grey line on the track | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line) | ||
|Workaround=Set | |Workaround=1.6 Go to Video(GS) > Plugin settings > Check Enable Hardware Hacks > Advanced Settings and Hacks. Set Half-pixel Offset to Special (Texture). 1.7 Config > Graphics Settings > Hacks > Manual HW Hacks > Set Half-pixel Offset to Special (Texture). | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Dulled Surfaces | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Vertical bars in multiplayer | |IssueName=Vertical bars in multiplayer |
Latest revision as of 10:25, 27 March 2024
Developer(s): Criterion Games
Publisher(s): Electronic Arts
Genre: Racing
Wikipedia: Link
Game review links: Metacritic: 76/100
Game description: Pushing the limits of the PSP and the PlayStation 2, Burnout Dominator features the most explosive visuals seen on the platforms, engaging multiplayer modes to suit, and a PSP exclusive feature that allows you to synchronize your game with your friends and thrash their high scores and race times.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
|
0.9.7 (r2756) | GSdx 0.1.16 (r2754) |
|
Almost all Hacks. Do not activate MicroVU Hacks, 28-30 FPS, There are lots of graphical issues. Cars disappear if MicroVU Hacks are activated. Random game crashes. | 200.30.205.134 |
NTSC-U | ? |
|
0.9.8 (r4976) | GSdx |
|
40-45 FPS, I finished it on pcsx2 without problem. | Alok |
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE41 (r5570, 23-02-2013) |
|
Runs above full speed. Various graphics errors (reflections, black sky, etc...). | |
NTSC-U | Windows |
|
1.1.0 (r5852) | GSdx |
|
Europe v01.70(27/02/2003), Still Playable. Black sky/reflection issues can be solved by booting the game in Software mode, once you're in-game press F9 to switch back to Hardware, all looks fine. | |
NTSC-U | Windows 10 |
|
1.7.0-dev (1294-gf5346129a) | GSdx | Plugins are now built-in. | Near constant 60fps; AVX2, default preset, MTVU enabled. Grey line seen on geometry ahead of camera. Loading event in Software mode then switch to HW after load still required for sky to render. | Ridge |
NTSC-U | Windows 10 Home |
|
PCSX2 Nightly 1.7.2672 | GSdx | Built-in | BIOS: USA v2.30, D3D11 Hardware with Native Resolution. 60FPS in Menus, 35~47FPS in-game. | El-Chamemo |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | OpenSuse Tumbleweed x64 |
|
1.3.1 (git 2015-01-30, 21:19) | GSdx |
|
GSdx Renderer: OpenGL (Hardware/Software), No matter the settings i used the game runs too slow ~25-30 FPS. I tried all presets with Software and Hardware mode for GSdx OpenGL and SPU2-X set to interpolation=nearest, Synchronization=Asynx mix. | Joder666 |
Trivia
- Original names: バーンアウト ドミネーター (SLPM-66739) & (SLPM-55036)
- Also known as 번아웃 도미네이터 (KO)
- Access the Progressive Scan menu by holding the cross and triangle keys together when the game boots up.
- The game sets to widescreen when it is prompted by the 16:9 screen size setting in the PS2 internal menu.
Known Issues
Glitched reflections and textures
- Status: Active
- Type: Minor
- Description: Certain reflections and textures do not load correctly.
- Workaround: Use System -> Boot CDVD (fast) instead of System -> Boot CDVD (full).
Street directions are visible further than they should in Hardware mode at higher resolutions
- Status: Active
- Type: Minor
- Description: Some street directions, like the red crosses sprites that tell you a street is closed, or the yellow arrows that tell you turn, appear before they should in Hardware mode at higher resolutions because the game uses mipmaps to gradually make them appear as you get close to them, but higher resolutions use higher quality versions of the texture, making them opaque earlier.
- Workaround: Set Renderer to any of the "(Software)" options.
Image is slightly brighter in Hardware mode
- Status: Active
- Type: Minor
- Description: Most of the times when in-game (not in a menu), the Hardware render will be darker than the Software one, likely due to post processing.
- Workaround: Set Renderer to any of the "(Software)" options.
Fixed Issues
Untextured sky/no light rings
- Status: Fixed
- Type: Minor
- Description: Sky is either untextured or renders without light rings.
- Workaround: Update to the latest nightly version of PCSX2.
Blur is not as intensive in Hardware mode
- Type: Not an issue
- Workaround: Set Renderer to any of the "(Software)" options.
Grey line on the track
- Status: Fixed
- Type: Minor
- Description: A grey line can be seen ahead of the camera at all times, drawing on top of all geometry. (Also called a depth line)
- Workaround: Update to the latest nightly version of PCSX2.
Dulled Surfaces
- Type: Not an issue
- Description: In Hardware mode, shiny surfaces e.g. car bodies are duller than they should be.
- Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and set Blending Unit Accuracy to at least "High". Or set Renderer to any of the "(Software)" options.
Vertical bars in multiplayer
- Status: Fixed
- Type: Major
- Description: In multiplayer, bars of white obscure much of both split screens.
- Workaround: Update to the latest nightly version of PCSX2.
Grey Lines Within Text
- Status: Fixed
- Type: Minor
- Description: Nearly all text has dark grey lines running inside each character.
- Workaround: Update to the latest nightly version of PCSX2.
Gameplay Screenshots
|
Categories:
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