Raw Danger!: Difference between revisions
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{{infobox | {{infobox | ||
|image = | |image = Cover_Raw_Danger!.jpg | ||
|caption = Raw Danger! | |caption = Raw Danger! | ||
|developer = Irem | |developer = Irem | ||
|genre = Action Adventure | |publisher = [[Irem]] (JP), [[Agetec]] (EU, US), [[Granzella|Granzella Inc.]] (JP) | ||
|gameinfo = The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game | |genre = Action, Adventure | ||
|wikipedia = http://en.wikipedia.org/wiki/Raw_Danger | |gameinfo = Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.<br /> | ||
|reviewlinks = http://ps2.ign.com/objects/703/703781.html | The second in a series of "disaster" games from the Japanese game development company [[Irem]]. Typically known as "Raw Danger!" or "Disaster Report 2", [[Disaster Report|Disaster Report]] being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France. | ||
| | |wikipedia = [http://en.wikipedia.org/wiki/Raw_Danger Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/937274-raw-danger Link] | |||
|reviewlinks = {{ReviewLink|[http://ps2.ign.com/objects/703/703781.html IGN]|7.5/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/raw-danger! Metacritic]|63/100}} | |||
|na_rating_text = Blood, Language, Use of Alcohol and Tobacco, Violence | |||
|na_rating = T | |||
|eu_rating = 7+ | |||
|japan_rating = C | |||
|japanese = SLPS-25851 & SLPS-25606 & NPJD-00079 & SLPM-60254 & SLPM-60273 | |||
|english = SLES-54587 & SLUS-21501 | |||
|widescreenpatch = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|CRCsNTSCU = 2905C5C6 | |CRCsNTSCU = 2905C5C6 | ||
|releasedateNTSCU = June 19, 2007 | |releasedateNTSCU = June 19, 2007 | ||
|statusNTSCU = | |statusNTSCU = 2 | ||
|linuxstatusNTSCU = | |linuxstatusNTSCU = | ||
|macstatusNTSCU = | |macstatusNTSCU = | ||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = | |serialsPAL = SLES-54587 | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = | |releasedatePAL = May 18, 2007 | ||
|statusPAL = | |statusPAL = | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25606 | |serialsNTSCJ = SLPS-25606<br />SLPS-25851 <small>(Irem Collection)</small><br />SCAJ-20171<br />SLPM-60254 <small>(Trial, Type A)</small><br />SLPM-60273 <small>(Trial, Type B)</small><br />NPJD-00079 <small>(PS2 Classics)</small> | ||
|CRCsNTSCJ = C988ECBB | |CRCsNTSCJ = C988ECBB | ||
|releasedateNTSCJ = March 30, 2006 | |releasedateNTSCJ = March 30, 2006<br />February 7, 2008 <small>(Irem Collection)</small><br />February 18, 2015 <small>(PS2 Classics)</small> | ||
|statusNTSCJ = | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | |||
{{TestingHeader|OS=Windows}} | |||
{{TestingEntry | |||
|Status=1 | |||
|Region=NTSC-U/J | |||
|OS=? | |||
|CPU=Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz) | |||
|GPU=ATI Radeon HD 5770 | |||
|Revision=PCSX2 0.9.8 r4600 | |||
|Graphics=GSdx 4600 | |||
|Sound= | |||
* SPU2-X r4600m | |||
* LilyPad r4510 | |||
|Comments=BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least. | |||
|Tester=MyDreamName | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U/J | |||
|OS=? | |||
|CPU=Intel i5 2500k CPU (3.3Ghz Turbo set at 3.7Ghz) | |||
|GPU=ATI Radeon HD 5770 | |||
|Revision=PCSX2 0.9.9 r4713 | |||
|Graphics=GSdx r4675 | |||
|Sound= | |||
* SPU2-X r4701m | |||
* LilyPad r4656 | |||
|Comments=Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering. | |||
|Tester=MyDreamName | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7 @ 3.4Ghz | |||
|GPU=Nvidia GTX 285 768MB | |||
|Revision=1.1.0 r5517 | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 | |||
*LilyPad 0.11.0 | |||
|Comments=Runs at full speed. | |||
|Tester={{ForumUser|General-Plot}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J | |||
|OS=Windows | |||
|CPU=Intel Core2 Duo E8500 @ 3.16Ghz | |||
|GPU=Nvidia GTS 250 512MB | |||
|Revision=1.1.0 r5517 | |||
|Graphics=GSdx 5464 SSE41 | |||
|Sound= | |||
*SPU2-X 2.0.0 5478 | |||
*LilyPad 0.11.0 5403 | |||
|Comments=Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res... | |||
|Tester={{ForumUser|Parotaku}} | |||
}} | |||
{{TestingFooter}} | |||
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|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments=? | |||
|Tester=? | |||
}} | |||
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== Trivia == | |||
* Original names: '''絶体絶命都市2 -凍てついた記憶たち-''' (SLPS-25606) & (SLPS-25851) | |||
* Also known as '''Zettaizetsumei Toshi 2: Itetsuita Kiokutachi''' (JP) | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=VRAM Usage | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown. | |||
|Workaround=The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed. | |||
}} | |||
{{Issue | |||
|IssueName=Broken Postprocessing Effects | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others. | |||
|Workaround=There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost. | |||
}} | |||
* | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Raw-Danger-SLUS-21501-U--28632 Raw Danger! (SLUS 21501) (U)] | |||
*[http://forums.pcsx2.net/Thread-Zettai-Zetsumei-Toshi-2-Itetsuita-Kioku-Tachi-SLPS-25606-J--30391 Zettai Zetsumei Toshi 2 - Itetsuita Kioku Tachi (SLPS 25606) (J)]}} | |||
* |
Revision as of 18:44, 22 October 2016
Developer(s): Irem
Publisher(s): Irem (JP), Agetec (EU, US), Granzella Inc. (JP)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 7.5/10, Metacritic: 63/100
Game description: Players must think on their feet and utilize creative survival skills to have any hope of seeing their family again. Body temperature and health decrease when players are wet or in cold weather too long - they must find places to warm themselves and scrap together meals from whatever they can find. In the end, players must run, climb, jump, and crawl their way out of this devastated city, while constantly trying to piece together information from emergency broadcasts and other victims of the disaster.
The second in a series of "disaster" games from the Japanese game development company Irem. Typically known as "Raw Danger!" or "Disaster Report 2", Disaster Report being the first game. A PAL version of the game exists, although it was never released in the UK. It can be found imported from France.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/J | ? |
|
PCSX2 0.9.8 r4600 | GSdx 4600 |
|
BIOS: SCPH39001, FPS: 8-50 FPS. Game typically runs very slowly on hardware mode, so software mode may or may not be faster. This is due to the amount of filters that the game uses. The tutorial will be the fastest area. Some filters create huge graphical errors which make the game difficult to play while on hardware mode, but completely playable on software mode. It is unknown if the entire game is playable, but the first chapter is confirmed playable at the least. | MyDreamName |
NTSC-U/J | ? |
|
PCSX2 0.9.9 r4713 | GSdx r4675 |
|
Any level of VU Cycle Stealing can contribute to any of the severe graphical errors. A gamefix which lowers the amount of VRAM needed to run this game is currently in development. As the modification currently stands, if you have 1GB of VRAM, the game should be CPU limited. The game is completely playable to the end of the game plus whatever extras the game has. The game is playable using software rendering. | MyDreamName |
NTSC-U | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Runs at full speed. | |
NTSC-J | Windows |
|
1.1.0 r5517 | GSdx 5464 SSE41 |
|
Playable, a bit slow in high res due to image filtering., Some cutscenes are very blured when running in high res... |
Trivia
- Original names: 絶体絶命都市2 -凍てついた記憶たち- (SLPS-25606) & (SLPS-25851)
- Also known as Zettaizetsumei Toshi 2: Itetsuita Kiokutachi (JP)
Known Issues
VRAM Usage
- Status: Active
- Type: Major
- Description: The game uses a massive amount of VRAM when postprocessing filters are used (most times whilst in-game), causing severe slowdown.
- Workaround: The best workaround at this point is to hook Cheat Engine to PCSX2, and set the 4-byte value of address 2048D824 to 0. What this does is disable color filters, gaining an insane boost in graphical processing speed.
Broken Postprocessing Effects
- Status: Active
- Type: Minor
- Description: Whenever postprocessing filters or certain effects are used, they are not rendered correctly by the GSdx plugin. As such, this causes graphical glitches; some more severe than others.
- Workaround: There are ways to disable these effects which cause these artefacts, but these leave more minor artefacts and can be a bit of a mess to handle. The easiest workaround is to use software rendering. If software rendering is slow, try setting the 4-byte value of address 2048D824 to 0 using Cheat Engine in order to disable postprocessing color filters and gain a massive speed boost.