Tales of the Abyss: Difference between revisions
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{{infobox | {{infobox | ||
|image = TotAfrontbox.jpg | |image = TotAfrontbox.jpg | ||
|caption = | |caption = | ||
|developer = Namco | |developer = [[Namco]] | ||
|publisher = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP) | |publisher = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP) | ||
|genre = RPG | |genre = RPG | ||
|wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link] | |wikipedia = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link] | ||
|gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] | |gamefaqslink = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}} | ||
|gameinfo = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it. | |||
<!-- General props --> | <!-- General props --> | ||
|numberofplayers = 4 | |numberofplayers = 4 | ||
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|japan_rating = A | |japan_rating = A | ||
<!-- Language props --> | <!-- Language props --> | ||
|japanese = SCAJ-20163 & SLPS-25586 & | |japanese = SCAJ-20163 & SLPS-25586 & SLPS-73252 | ||
|english = SLUS-21386 | |english = SLUS-21386 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|OS=? | |OS=? | ||
|CPU=Intel Core2 Quad @ 2.20 GHz | |CPU=Intel Core2 Quad @ 2.20 GHz | ||
|GPU=NVIDIA GeForce 8800 GT 512 MB | |GPU=NVIDIA GeForce 8800 GT @ 512 MB | ||
|Revision=pre-0.9.7 Beta r1888 | |Revision=pre-0.9.7 Beta (r1888) | ||
|Graphics=GSdx r1763 | <!-- | ||
* Speed Hacks: | |||
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | |||
** INTC Sync Hack | |||
** IOP x2 Cycle Rate | |||
** Idle Loop | |||
--> | |||
|Graphics=GSdx (r1763) | |||
|Sound= | |Sound= | ||
* SPU2-X 1.2.0 | * SPU2-X 1.2.0 | ||
* LilyPad | * LilyPad 0.10.0 (r1388) | ||
|Comments= | |Comments=FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. | ||
|Tester=KabooZ | |Tester=KabooZ | ||
}} | }} | ||
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|OS=Windows 7 Ultimate x64 (SP1) | |OS=Windows 7 Ultimate x64 (SP1) | ||
|CPU= | |CPU= | ||
Intel Core i5-4670K @ 3.40 GHz | |||
|GPU=AMD Radeon R9 280 @ 3 GB | |||
|GPU=AMD Radeon | |Revision=1.5.0 (dev-2000 g92aa270) | ||
<!-- | |||
|Revision= | * Speedhacks: | ||
** EE Cyclerate: 0 | |||
< | ** VU Cycle Stealing: 0 | ||
*Speedhacks: | ** mVU Flag Hack: Enabled | ||
** | ** MTVU: Enabled | ||
** mVU Flag: | --> | ||
** MTVU: | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
<!-- | |||
|Graphics= | * Renderer: Direct3D11 (Hardware) | ||
* | * Internal Resolution: 4x Native | ||
** | * Texture Filtering: Bilinear (PS2) | ||
** | * Anisotropic Filtering: 16x | ||
** | * Hardware Hacks: | ||
** ToA Ghost Fix | |||
* Shader Configuration: | |||
** FXAA: Enabled | |||
** Shadeboost: Enabled | |||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 | ||
* LilyPad 0.12.1 | |||
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. | |||
* LilyPad 0. | |||
|Comments=BIOS: USA 2.30, | |||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 | |||
|CPU= | |||
Intel Core i7-4770K @ 3.40 GHz | |||
|GPU=Nvidia Geforce GTX 660 @ 2 GB | |||
|Revision=1.5.0 (dev-2175 g420f11161) | |||
<!-- | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** mVU Flag Hack: Enabled | |||
** MTVU: Enabled | |||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |||
<!-- | |||
* Renderer: Direct3D11 (Hardware) | |||
* Internal Resolution: 4x Native | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Hardware Hacks: | |||
** Alpha | |||
** ToA Ghost Fix | |||
* Shader Configuration: | |||
** FXAA: Enabled | |||
** Shadeboost: Enabled | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas | |||
|Tester=Soichiro | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 Pro x64 | |||
|CPU= | |||
AMD Ryzen 7 2700X | |||
|GPU=Nvidia Geforce GTX 1080 @ 8 GB | |||
|Revision=1.6.0-20200506140834 (07-05-2020) | |||
<!-- | |||
* Speedhacks: | |||
** INTC sping detection | |||
** Wait loop detection | |||
** mVU Flag hack | |||
** MTVU | |||
--> | |||
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |||
<!-- | |||
* Renderer: OpenGL(Hardware) | |||
* Large Framebuffer | |||
* Internal Resolution: (12x) 6144x5376 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic filtering 16x | |||
* Mipmapping (Ins) Full (slow) | |||
* CRC Hack level Aggressive | |||
* DATE Accuracy Full (slow) | |||
* Blending accuracy high | |||
* Hardware Hacks: | |||
** Preload Frame Data | |||
** Trillinear Filtering: Ultra/slow | |||
** Align Sprite | |||
** Merge Sprite | |||
** Half pixel offset: Special (texture) | |||
** Round sprite: full | |||
* Shader Configuration: | |||
** Texture Filtering of Display: disabled | |||
** FXAA: Enabled | |||
--> | |||
|Sound= | |||
* SPU2-X 2.0.0 | |||
* LilyPad 0.12.1 | |||
|Comments= game 100ish %ed , 1 game breaking issue as noted below | |||
|Tester=aRciii | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
|Status= | |Status= | ||
|Region= | |Region= | ||
|OS= | |OS= | ||
|CPU= | |CPU= | ||
|GPU= | |GPU= | ||
|Revision= | |Revision= | ||
|Graphics= | |Graphics= | ||
|Sound= | |Sound= | ||
|Comments= | |Comments={{TestPlaceholder}} | ||
|Tester= | |Tester= | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status= | |||
|Region= | |||
|OS= | |||
|CPU= | |||
|GPU= | |||
|Revision= | |||
|Graphics= | |||
|Sound= | |||
|Comments={{TestPlaceholder}} | |||
|Tester= | |||
}} | |||
{{TestingFooter}} | |||
== Trivia == | == Trivia == | ||
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | ||
== Known Issues == | |||
{{Issue | |||
|IssueName=Teleporter miscalculation causing a soft lock | |||
|IsFixed=2 | |||
|IssueLevel=1 | |||
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. | |||
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground. | |||
}} | |||
==Non-Issues== | |||
== | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Rectangular outlines in the skybox when upscaling | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description= | |Description=When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes. | ||
|Workaround=< | |Workaround=For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | ||
<pre> | |||
patch=1,EE,205E570C,extended,00000000 | |||
</pre> | |||
}} | |||
{{Issue | |||
|IssueName=Image ghosting when upscaling | |||
|IsFixed=1 | |||
|IssueLevel=-1 | |||
|Description=When upscaling, there is heavy ghosting. | |||
|Workaround= | |||
|LastTestedOn=v1.7.5947 | |||
|LastTestedBy=TheTechnicican27 | |||
}} | }} | ||
== | == Gallery == | ||
<gallery widths=" | {{SpoilerTable|caption=Show images|text= | ||
<gallery widths="350px" heights="200px"> | |||
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ||
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center> | ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center> | ||
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Tales_of_the_Abyss_Forum_1.jpg | Tales_of_the_Abyss_Forum_1.jpg | ||
Tales_of_the_Abyss_Forum_2.jpg | Tales_of_the_Abyss_Forum_2.jpg | ||
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center> | |||
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center> | |||
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center> | |||
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center> | |||
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center> | |||
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center> | |||
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center> | |||
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center> | |||
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | |||
</gallery> | </gallery> | ||
}} | |||
{{Tales series}} | {{Tales series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}} |
Latest revision as of 10:45, 1 July 2024
Developer(s): Namco
Publisher(s): Namco (JP, AS), Namco Bandai Games (US, JP)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 78/100
Game description: Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
pre-0.9.7 Beta (r1888) | GSdx (r1763) |
|
FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. | KabooZ |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.5.0 (dev-2000 g92aa270) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. | Ryudo |
NTSC-U | Windows 10 x64 |
|
1.5.0 (dev-2175 g420f11161) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas | Soichiro |
NTSC-U | Windows 10 Pro x64 |
|
1.6.0-20200506140834 (07-05-2020) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
game 100ish %ed , 1 game breaking issue as noted below | aRciii |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: テイルズ オブ ジ アビス (SLPS-25586) & (SLPS-73252)
Known Issues
Teleporter miscalculation causing a soft lock
- Status: Needs Retesting
- Type: Major
- Description: When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
- Workaround: Hold the left analog up when being teleported to avoid getting stuck in the ground.
Non-Issues
Rectangular outlines in the skybox when upscaling
- Type: Not an issue
- Description: When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes.
- Workaround: For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
patch=1,EE,205E570C,extended,00000000
Image ghosting when upscaling
- Type: Not an issue
- Description: When upscaling, there is heavy ghosting.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v1.7.5947 (by TheTechnicican27)
Gallery
Show images |
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