Tales of the Abyss: Difference between revisions

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{{info-stub}}
{{infobox
 
 
{{infobox game
|image            = TotAfrontbox.jpg
|image            = TotAfrontbox.jpg
|caption          =
|caption          =  
|developer        = Namco (Tales Studio)
|developer        = [[Namco]]
|genre            = RPG Fighting Minigames
|publisher        = [[Namco]] (JP, AS), [[Bandai|Namco Bandai Games]] (US, JP)
|gameinfo          = J-RPG with Active Battle in beat 'em up style and a neat story! NewGame+! experience with previous titles of the series not needed
|genre            = RPG
|wikipedia        = http://en.wikipedia.org/wiki/Tales_of_the_Abyss
|wikipedia        = [https://en.wikipedia.org/wiki/Tales_of_the_Abyss Link]
|reviewlinks      =
|gamefaqslink      = [http://www.gamefaqs.com/ps2/929343-tales-of-the-abyss Link]
|reviewscore      =
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/tales-of-the-abyss Metacritic]|78/100}}
|gameinfo          = Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
<!-- General props -->
|numberofplayers  = 4
|multitap          = 1
|widescreenpatch  = 1
|na_rating        = T
|na_rating_text    = Alcohol Reference, Fantasy Violence, Language, Simulated Gambling, Suggestive Themes
|japan_rating      = A
<!-- Language props -->
|japanese          = SCAJ-20163 & SLPS-25586 & SLPS-73252
|english          = SLUS-21386
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
|serialsNTSCU      = SLUS-21386
|serialsNTSCU      = SLUS-21386
|CRCsNTSCU        = 14FE77F7, 045D77E9
|CRCsNTSCU        = 14FE77F7<br />045D77E9 <small>(Undub Patch)</small>
|releasedateNTSCU  = October, 10 2006
|releasedateNTSCU  = October 10, 2006
|statusNTSCU      = 2
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
<!-- PAL props -->
|PAL              = 1
|serialsPAL        =
|CRCsPAL          =
|releasedatePAL    =
|statusPAL        =
|linuxstatusPAL    =
|macstatusPAL      =
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      =
|serialsNTSCJ      = SLPS-25586<br />SCAJ-20163<br />SLPS-73252 <small>(PlayStation 2 the Best)</small>
|CRCsNTSCJ        =
|CRCsNTSCJ        =
|releasedateNTSCJ  =
|releasedateNTSCJ  = December 15, 2005<br />June 28, 2007 <small>(PlayStation 2 the Best)</small><br />2005 <small>(Asia)</small>
|statusNTSCJ      =
|statusNTSCJ      =
|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = 1888
 
|gsname            = GSDX
{{TestingHeader|OS=Windows}}
|gsver            = 1763
{{TestingEntry
|soundname        = SPU2-X
|Status=2
|soundver          = 1.2.0
|Region=NTSC-U
|padname          = Lilypad
|OS=?
|padver            = (r1388)0.10.0
|CPU=Intel Core2 Quad @ 2.20 GHz
|dvdplugname      = Linuz Iso CDVD
|GPU=NVIDIA GeForce 8800 GT @ 512 MB
|dvdplugver        = 0.9.0
|Revision=pre-0.9.7 Beta (r1888)
|biosver          =  
<!--
|fpsinfo          =
* Speed Hacks:
|comment          =The game should be able to be run at full speed without speed hacks. If you cannot, it mean your pc is not fast enough.
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate
You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. Also to allow 3 and 4 player support, enable multitap on the emulator for port 2, and port 2 on Lilypad (r4510)0.10.0 plugin. Controls for each player then becomes 1 = Player one, 2A= Player 2, 2B= Player 3, 2C= Player 4.
** INTC Sync Hack
** IOP x2 Cycle Rate
** Idle Loop
-->
|Graphics=GSdx (r1763)
|Sound=
* SPU2-X 1.2.0
* LilyPad 0.10.0 (r1388)
|Comments=FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles.  
|Tester=KabooZ
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|Revision=1.5.0 (dev-2000 g92aa270)
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Hardware Hacks:
** ToA Ghost Fix
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2.
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=
Intel Core i7-4770K @ 3.40 GHz
|GPU=Nvidia Geforce GTX 660 @ 2 GB
|Revision=1.5.0 (dev-2175 g420f11161)
<!--
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** mVU Flag Hack: Enabled
** MTVU: Enabled
-->
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
<!--
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 4x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Hardware Hacks:
** Alpha
** ToA Ghost Fix
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas
|Tester=Soichiro
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=
AMD Ryzen 7 2700X
|GPU=Nvidia Geforce GTX 1080 @ 8 GB
|Revision=1.6.0-20200506140834 (07-05-2020)
<!--
* Speedhacks:
** INTC sping detection
** Wait loop detection
** mVU Flag hack
** MTVU
-->
|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015)
<!--
* Renderer: OpenGL(Hardware)
* Large Framebuffer
* Internal Resolution: (12x) 6144x5376
* Texture Filtering: Bilinear (PS2)
* Anisotropic filtering 16x
* Mipmapping (Ins) Full (slow)
* CRC Hack level Aggressive
* DATE Accuracy Full (slow)
* Blending accuracy high
* Hardware Hacks:
** Preload Frame Data
** Trillinear Filtering: Ultra/slow
** Align Sprite
** Merge Sprite
** Half pixel offset: Special (texture)
** Round sprite: full
* Shader Configuration:
** Texture Filtering of Display: disabled
** FXAA: Enabled
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments= game 100ish %ed , 1 game breaking issue as noted below
|Tester=aRciii
}}
{{TestingFooter}}
 
{{TestingHeader|OS=Linux}}
{{TestingEntry
|Status=
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
{{TestingFooter}}


* If you use a higher resolution than native add
{{TestingHeader|OS=macOS}}
<pre>pixoff_x=-8
{{TestingEntry
pixoff_y=-8</pre>
|Status=
to your GSDX.ini and if the "ghost" problem still exists try different values (works only on/after rev1650 or GSDX 0.1.15).
|Region=
|OS=
|CPU=
|GPU=
|Revision=
|Graphics=
|Sound=
|Comments={{TestPlaceholder}}
|Tester=
}}
{{TestingFooter}}


As of gsdx2693, just set UserHacks_SkipDraw to '1' to fix this problem. (Can cause slowdown)
== Trivia ==
<!-- Linux specs -->
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
|linuxpcsx2ver    =
|linuxgsname      =
== Known Issues ==
|linuxgsver        =
{{Issue
|linuxsoundname    =
|IssueName=Teleporter miscalculation causing a soft lock
|linuxsoundver    =
|IsFixed=2
|linuxpadname      =
|IssueLevel=1
|linuxpadver      =
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
|linuxdvdplugname  =
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground.
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = or any Core2Quad at 2200 mhz
|gputype          = NVIDIA 8800 GT
|pccomment        = If you can run the game at full speed with or without speed hacks, and your pc is slower than this, please change the pc specs in this section.
}}
}}
==Non-Issues==
{{Issue
|IssueName=Rectangular outlines in the skybox when upscaling
|IsFixed=0
|IssueLevel=-1
|Description=When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes.
|Workaround=For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
<pre>
patch=1,EE,205E570C,extended,00000000
</pre>
}}
{{Issue
|IssueName=Image ghosting when upscaling
|IsFixed=1
|IssueLevel=-1
|Description=When upscaling, there is heavy ghosting.
|Workaround=
|LastTestedOn=v1.7.5947
|LastTestedBy=TheTechnicican27
}}
== Gallery ==
{{SpoilerTable|caption=Show images|text=
<gallery widths="350px" heights="200px">
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center>
ToA Gameplay - Ghosting Fixed 002.jpg|<center><small>2. Ghosting fixed with the patched GSdx - Battle Screen</small></center>
Tales of the Abyss - Gameplay 01.jpeg
Tales of The Abyss - Gameplay 02.jpg
Tales of The Abyss - Gameplay 03.jpg
Tales of The Abyss 4K - Daath.jpg
Tales of The Abyss 4K - Victory.jpg
Tales_of_the_Abyss_Forum_1.jpg
Tales_of_the_Abyss_Forum_2.jpg
File:Without half pixel offset .png|<center><small>Standard way the emulator will show the game (without half pixel offset)</small></center>
File:With half pixel offset.png|<center><small>This is with the half pixel offset set to: special (texture). Looking much sharper</small></center>
File:Weird lines.png|<center><small>With the half pixel offset set to: special (texture) the [ghosting] is fixed but instances where lines can appear now, however this seems to be the only case so far</small></center>
File:Resolutions multiples.png|<center><small>Resolution table for custom multiples of native for TotA (can differ from game to game and even scene to scene in the same game (however TotA seems to be fixed for the whole game))</small></center>
File:SpeedHack settings.PNG|<center><small>(aRciii)my current speedhack settings **note** you can unlock the settings by unchecking presets</small></center>
File:GS window settings.PNG|<center><small>(aRciii)my current Gs window settings</small></center>
File:Graphics settings.PNG|<center><small>(aRciii)my current graphics settings</small></center>
File:Advanced settings and hacks.PNG|<center><small>(aRciii)my current advanced settings</small></center>
File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center>
</gallery>
}}
{{Tales series}}
{{ForumLinksList|list=
*[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)]
*[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}}

Latest revision as of 10:45, 1 July 2024

Tales of the Abyss

Game general and emulation properties:
CERO rating: A
ESRB rating: T (Alcohol Reference, Fantasy Violence, Language, Simulated Gambling, Suggestive Themes)
Game supports multi-tap
Widescreen patch available
Supports up to four local players
Languages supported:
English: SLUS-21386
Japanese: SCAJ-20163 & SLPS-25586 & SLPS-73252
Region NTSC-U:
Serial numbers: SLUS-21386
Release date: October 10, 2006
CRCs: 14FE77F7
045D77E9 (Undub Patch)
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25586
SCAJ-20163
SLPS-73252 (PlayStation 2 the Best)
Release date: December 15, 2005
June 28, 2007 (PlayStation 2 the Best)
2005 (Asia)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Namco
Publisher(s): Namco (JP, AS), Namco Bandai Games (US, JP)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic78/100
Game description: Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core2 Quad @ 2.20 GHz
  • NVIDIA GeForce 8800 GT @ 512 MB
pre-0.9.7 Beta (r1888) GSdx (r1763)
  • SPU2-X 1.2.0
  • LilyPad 0.10.0 (r1388)
FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. KabooZ
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-2000 g92aa270) GSdx 0.1.16 AVX2 (ToTA 05052015)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. Ryudo
NTSC-U Windows 10 x64
  • Intel Core i7-4770K @ 3.40 GHz
  • Nvidia Geforce GTX 660 @ 2 GB
1.5.0 (dev-2175 g420f11161) GSdx 0.1.16 AVX2 (ToTA 05052015)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas Soichiro
NTSC-U Windows 10 Pro x64
  • AMD Ryzen 7 2700X
  • Nvidia Geforce GTX 1080 @ 8 GB
1.6.0-20200506140834 (07-05-2020) GSdx 0.1.16 AVX2 (ToTA 05052015)
  • SPU2-X 2.0.0
  • LilyPad 0.12.1
game 100ish %ed , 1 game breaking issue as noted below aRciii


Test configurations on Linux:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?


Test configurations on macOS:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • ?
  • ?
? ? ? There are no test results for this game on this OS.
You can help by playing and submitting your test results here.
?

Trivia

  • Original names: テイルズ オブ ジ アビス (SLPS-25586) & (SLPS-73252)

Known Issues

Teleporter miscalculation causing a soft lock

  • Status: Needs Retesting
  • Type: Major
  • Description: When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
  • Workaround: Hold the left analog up when being teleported to avoid getting stuck in the ground.

Non-Issues

Rectangular outlines in the skybox when upscaling

  • Type: Not an issue
  • Description: When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes.
  • Workaround: For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
patch=1,EE,205E570C,extended,00000000

Image ghosting when upscaling

  • Type: Not an issue
  • Description: When upscaling, there is heavy ghosting.
  • Workaround: Update to the latest nightly version of PCSX2.
  • Last tested on: v1.7.5947 (by TheTechnicican27)

Gallery

Public compatibility forum links