Tales of the Abyss: Difference between revisions
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|GPU=NVIDIA GeForce 8800 GT @ 512 MB | |GPU=NVIDIA GeForce 8800 GT @ 512 MB | ||
|Revision=pre-0.9.7 Beta (r1888) | |Revision=pre-0.9.7 Beta (r1888) | ||
< | <!-- | ||
* Speed Hacks: | * Speed Hacks: | ||
** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | ** EmotionEngine Sync Hacks: Use x1.5 Cycle Rate | ||
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** IOP x2 Cycle Rate | ** IOP x2 Cycle Rate | ||
** Idle Loop | ** Idle Loop | ||
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|Graphics=GSdx (r1763) | |Graphics=GSdx (r1763) | ||
|Sound= | |Sound= | ||
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|GPU=AMD Radeon R9 280 @ 3 GB | |GPU=AMD Radeon R9 280 @ 3 GB | ||
|Revision=1.5.0 (dev-2000 g92aa270) | |Revision=1.5.0 (dev-2000 g92aa270) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
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* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
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* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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|Revision=1.5.0 (dev-2175 g420f11161) | |Revision=1.5.0 (dev-2175 g420f11161) | ||
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** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 4x Native | * Internal Resolution: 4x Native | ||
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** FXAA: Enabled | ** FXAA: Enabled | ||
** Shadeboost: Enabled | ** Shadeboost: Enabled | ||
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|Sound= | |Sound= | ||
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|GPU=Nvidia Geforce GTX 1080 @ 8 GB | |GPU=Nvidia Geforce GTX 1080 @ 8 GB | ||
|Revision=1.6.0-20200506140834 (07-05-2020) | |Revision=1.6.0-20200506140834 (07-05-2020) | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** INTC sping detection | ** INTC sping detection | ||
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** mVU Flag hack | ** mVU Flag hack | ||
** MTVU | ** MTVU | ||
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|Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | |Graphics=GSdx 0.1.16 AVX2 (ToTA 05052015) | ||
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* Renderer: OpenGL(Hardware) | * Renderer: OpenGL(Hardware) | ||
* Large Framebuffer | * Large Framebuffer | ||
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** Texture Filtering of Display: disabled | ** Texture Filtering of Display: disabled | ||
** FXAA: Enabled | ** FXAA: Enabled | ||
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|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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== Trivia == | == Trivia == | ||
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | * Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252) | ||
== Known Issues == | == Known Issues == | ||
{{Issue | {{Issue | ||
|IssueName=Rectangular outlines in the skybox | |IssueName=Teleporter miscalculation causing a soft lock | ||
|IsFixed=2 | |||
|IssueLevel=1 | |||
|Description=When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save. | |||
|Workaround=Hold the left analog up when being teleported to avoid getting stuck in the ground. | |||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Rectangular outlines in the skybox when upscaling | |||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=-1 | ||
|Description=When upscaling you can see black lines form a repeating rectangular pattern in the game's skyboxes. | |Description=When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes. | ||
|Workaround= For the | |Workaround=For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums: | ||
<pre> | <pre> | ||
patch=1,EE,205E570C,extended,00000000 | patch=1,EE,205E570C,extended,00000000 | ||
</pre> | </pre> | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Image ghosting when upscaling | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=-1 | ||
|Description=When | |Description=When upscaling, there is heavy ghosting. | ||
|Workaround= | |Workaround= | ||
|LastTestedOn=v1.7.5947 | |||
|LastTestedBy=TheTechnicican27 | |||
}} | }} | ||
== | == Gallery == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths="350px" heights="200px"> | <gallery widths="350px" heights="200px"> | ||
ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ToA Gameplay - Ghosting Fixed 001.jpg|<center><small>1. Ghosting fixed with the patched GSdx - Sheridan</small></center> | ||
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File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | File:Shader config.PNG|<center><small>(aRciii)my current shader settings</small></center> | ||
</gallery> | </gallery> | ||
}} | |||
{{Tales series}} | {{Tales series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLUS-21386-U--28906 Tales of the Abyss (SLUS 21386) (U)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Tales-of-the-Abyss-SLPS-25586-J--30325 Tales of the Abyss (SLPS 25586) (J)]}} |
Latest revision as of 10:45, 1 July 2024
Developer(s): Namco
Publisher(s): Namco (JP, AS), Namco Bandai Games (US, JP)
Genre: RPG
Wikipedia: Link
Game review links: Metacritic: 78/100
Game description: Tales of the Abyss follows the story of the young aristocrat, Luke fon Fabre. Kidnapped seven years ago, Luke returns to his family with no memories of his life before. In order to protect him, Luke's family keeps him confined to the quite lifestyle of the palace. Suddenly, Luke is thrust into the outside world and caught in the workings of the Order of Lorelei and the Oracle Knights who serve as keepers of the prophecy known as the Score. He knows nothing of those who might be his allies or those who are already his enemies. He must learn of the power of friendship and feel the pain of sacrifice. Luke's actions could save the world or destroy it.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
pre-0.9.7 Beta (r1888) | GSdx (r1763) |
|
FPS: 55 - 60 (capped). You may want to try using speed hacks, but all cycle modifying speedhacks (sync hacks) are likely to break the game such as loose music and crash in battles. | KabooZ |
NTSC-U | Windows 7 Ultimate x64 (SP1) |
|
1.5.0 (dev-2000 g92aa270) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
BIOS: USA 2.30, Game still runs fine using the patched GSdx to fix the ghosting. Finished the game from start to finish on PCSX2. | Ryudo |
NTSC-U | Windows 10 x64 |
|
1.5.0 (dev-2175 g420f11161) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
Added Alpha hardware hack to fix issues with yellow squares around shadows in some areas | Soichiro |
NTSC-U | Windows 10 Pro x64 |
|
1.6.0-20200506140834 (07-05-2020) | GSdx 0.1.16 AVX2 (ToTA 05052015) |
|
game 100ish %ed , 1 game breaking issue as noted below | aRciii |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: テイルズ オブ ジ アビス (SLPS-25586) & (SLPS-73252)
Known Issues
Teleporter miscalculation causing a soft lock
- Status: Needs Retesting
- Type: Major
- Description: When presented with 5 concurrent Teleporters, the back right (white?) one will teleport you halfway into the floor, unable to get out, effectively causing a soft lock until you reload your game/save.
- Workaround: Hold the left analog up when being teleported to avoid getting stuck in the ground.
Non-Issues
Rectangular outlines in the skybox when upscaling
- Type: Not an issue
- Description: When upscaling, you can see black lines form a repeating rectangular pattern in the game's skyboxes.
- Workaround: For the NTSC-U version (CRC?) you can use the following pnach by sergx12 on the pcsx2 forums:
patch=1,EE,205E570C,extended,00000000
Image ghosting when upscaling
- Type: Not an issue
- Description: When upscaling, there is heavy ghosting.
- Workaround: Update to the latest nightly version of PCSX2.
- Last tested on: v1.7.5947 (by TheTechnicican27)
Gallery
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