Shin Megami Tensei: Digital Devil Saga 2: Difference between revisions
Shin Megami Tensei: Digital Devil Saga 2 (view source)
Revision as of 18:03, 26 June 2024
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== Trivia == | == Trivia == | ||
* Original names: '''デジタル・デビル・サーガ 〜アバタール・チューナー2〜''' (SLPM-65795) & (SLPM-66373), '''디지털 데빌 사가: 아바탈 튜너 2''' (SLKA-25301) | * Original names: '''デジタル・デビル・サーガ 〜アバタール・チューナー2〜''' (SLPM-65795) & (SLPM-66373), '''디지털 데빌 사가: 아바탈 튜너 2''' (SLKA-25301) | ||
* Also known as '''Digital Devil Saga: Avatar Tuner 2''' (JP, KO) | * Also known as '''Digital Devil Saga: Avatar Tuner 2''' (JP, KO) | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{noknown}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Shadows overlapping | |IssueName=Shadows overlapping | ||
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|Workaround=On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | |Workaround=On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
On Dev Builds(1.7): Use any Renderer other than "OpenGL". | On Dev Builds(1.7): Use any Renderer other than "OpenGL". | ||
}} | }} | ||
{{Issue | {{Issue | ||
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|Description=Game freezes during the introduction cutscene on the sun as detailed [http://forums.pcsx2.net/Thread-Digital-Devil-Saga-2-Game-freezes-at-the-Sun-introduction-FMV here] | |Description=Game freezes during the introduction cutscene on the sun as detailed [http://forums.pcsx2.net/Thread-Digital-Devil-Saga-2-Game-freezes-at-the-Sun-introduction-FMV here] | ||
|Workaround=Has been resolved in recent v1.5.0 git builds. For older versions go to Config > Audio (SPU2) > Plugin Settings, and set '''Synchronizing Mode''' to "'''Async Mix'''"(might not work in all circumstances or for all versions), or just skip the cutscene. | |Workaround=Has been resolved in recent v1.5.0 git builds. For older versions go to Config > Audio (SPU2) > Plugin Settings, and set '''Synchronizing Mode''' to "'''Async Mix'''"(might not work in all circumstances or for all versions), or just skip the cutscene. | ||
}} | |||
==Non-Issues== | |||
{{Issue | |||
|IssueName=Blur around some objects when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=In Hardware mode when using upscaling resolution some objects have blur around them. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, enable Hardware hacks and choose '''disable depth emulation''' | |||
Note: this will cause to "Shadows overlapping" even if you set set '''Renderer''' to "'''OpenGL (Hardware)'''" | |||
}} | |||
{{Issue | |||
|IssueName=Black outline on objects when upscaling | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=Some objects have a black outline when the game is running at a higher than native resolution with the OpenGL (Hardware) renderer. | |||
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "Direct3D11 (Hardware)", or switch to Software mode by setting it to any of the "(Software)" options. Alternatively set the Internal Resolution to "Native". | |||
}} | }} | ||
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File:Digital_Devil_Saga_2_Comparisons.png|Comparisons between different renderers | File:Digital_Devil_Saga_2_Comparisons.png|Comparisons between different renderers | ||
</gallery> | </gallery> | ||
{{Megami Tensei series}} | {{Megami Tensei series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Shin-Megami-Tensei-Digital-Devil-Saga-2-SLUS-21152-U--28820 Shin Megami Tensei - Digital Devil Saga 2 (SLUS 21152) (U)]}} |