Shin Megami Tensei: Digital Devil Saga 2: Difference between revisions

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Moved issues.
(Pilot program for test tables visible by default.)
(Moved issues.)
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=Shadows overlapping
|IsFixed=1
|IssueLevel=0
|Description=Some shadows overlap with the character's feet.
|Workaround=On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
On Dev Builds(1.7): Use any Renderer other than "OpenGL".
}}
{{Issue
{{Issue
|IssueName= Blur around some objects when upscaling
|IssueName= Blur around some objects when upscaling
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|Description=Some objects have a black outline when the game is running at a higher than native resolution with the OpenGL (Hardware) renderer.
|Description=Some objects have a black outline when the game is running at a higher than native resolution with the OpenGL (Hardware) renderer.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "Direct3D11 (Hardware)", or switch to Software mode by setting it to any of the "(Software)" options. Alternatively set the Internal Resolution to "Native".
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set the Renderer to "Direct3D11 (Hardware)", or switch to Software mode by setting it to any of the "(Software)" options. Alternatively set the Internal Resolution to "Native".
}}
==Fixed Issues==
{{Issue
|IssueName=Shadows overlapping
|IsFixed=1
|IssueLevel=0
|Description=Some shadows overlap with the character's feet.
|Workaround=On Stable Builds(1.6) and below: Go to Config > Video (GS) > Plugin Settings, and set '''Renderer''' to "'''OpenGL (Hardware)'''". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
On Dev Builds(1.7): Use any Renderer other than "OpenGL".
}}
}}
{{Issue
{{Issue
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