Devil May Cry 2: Difference between revisions
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{{infobox | {{infobox | ||
|image = Dmc2 ntsc j.jpg | |image = Dmc2 ntsc j.jpg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = Capcom | |developer = Capcom | ||
|publisher = [[Capcom]] | |publisher = [[Capcom]] | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Devil_May_Cry_2 Link] | |||
|wikipedia = [ | |gamefaqslink = [https://www.gamefaqs.com/ps2/561241-devil-may-cry-2 Link] | ||
|gamefaqslink = [ | |reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2003/01/28/devil-may-cry-2-2 IGN]|7/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/devil-may-cry-2 Metacritic]|68/100}}, {{ReviewLink|[http://www.gamespot.com/ps2/action/devilmaycry2/review.html GameSpot]|6.4/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_dmc2_ps2 Eurogamer]|5/10}} | ||
|reviewlinks = {{ReviewLink|[http://www.ign.com/articles/2003/01/28/devil-may-cry-2-2 IGN]|7/10}}, {{ReviewLink|[ | |gameinfo = Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine. Don't let Dante's handsome face lull you as he has some moves of his own, including running and jumping on walls, aerial kicking and the ability to simultaneously shoot in two directions. Unleash your inner demon as you battle hoards of monsters in massive, hellish environments. | ||
<!-- General props --> | |||
|progressive = 1 | |||
|widescreenpatch = 1 | |||
|au_rating = MA | |||
|au_rating_text = Medium Level Animated Violence, Horror Themes | |||
|japan_rating = C | |||
|japan_rating_text = Violence | |||
|ko_rating = 18 | |ko_rating = 18 | ||
|eu_rating = 16+ | |eu_rating = 16+ | ||
|eu_rating_text = Violence | |||
|na_rating = M | |||
|na_rating_text = Blood, Violence | |na_rating_text = Blood, Violence | ||
<!-- Language props --> | |||
|italian = SLES-82011 & SLES-82012 | |italian = SLES-82011 & SLES-82012 | ||
|spanish = SLES-82011 & SLES-82012 | |spanish = SLES-82011 & SLES-82012 | ||
|french = SLES-82011 & SLES-82012 | |french = SLES-82011 & SLES-82012 | ||
|german = SLES-82011 & SLES-82012 | |german = SLES-82011 & SLES-82012 | ||
|japanese = SLPM-65232 & SLPM-65233 | |japanese = SLPM-65232 & SLPM-65233 & SLPM-61037 | ||
|english = SLES-82011 & SLES-82012 & SLUS-20484 & SLUS-20627 & SLUS-20484GH & SLUS-20627GH | |english = SLES-82011 & SLES-82012 & SLUS-20484 & SLUS-20627 & SLUS-20484GH & SLUS-20627GH | ||
| | |simplified chinese = SCCS-40002 & SCCS-40003 | ||
|korean = SLKA-25012 & SLKA-25013 | |korean = SLKA-25012 & SLKA-25013 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(Disc 1)</small><br />SCCS-40003 <small>(Disc 2)</small><br />SLKA-25012 <small>(Dante Disc)</small><br />SLKA-25013 <small>(Lucia Disc)</small> | |serialsNTSCJ = SLPM-65232 <small>(Dante Disc)</small><br />SLPM-65233 <small>(Lucia Disc)</small><br />SLPM-61037 <small>(Taikenban, Demo)</small><br />SLPM-61043 <small>(Trial)</small><br />SCCS-40002 <small>(China, Disc 1)</small><br />SCCS-40003 <small>(China, Disc 2)</small><br />SLKA-25012 <small>(Korea, Dante Disc)</small><br />SLKA-25013 <small>(Korea, Lucia Disc)</small> | ||
|CRCsNTSCJ = 08995DEE | |CRCsNTSCJ = F6EFF947 <small>(China, Disc 1 and 2)</small><br />08995DEE<br />66DE5973 <small>(Korea, Dante and Lucia)</small> | ||
|releasedateNTSCJ = January 30, 2003<br />June 2, 2003 <small>(Korea)</small> | |releasedateNTSCJ = January 30, 2003<br />June 2, 2003 <small>(Korea)</small><br />April 24, 2004 <small>(China)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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}} | }} | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel | |CPU=Intel Core2 Extreme QX9770 @ 3.20 GHz | ||
|GPU=GIGABYTE | |GPU=GIGABYTE GeForce 8600GT @ 256 MB | ||
|Revision=0.9.7 r3636 | |Revision=0.9.7 (r3636) | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X | ||
* | * LilyPad | ||
|Comments=55-60 FPS most of the time. Maybe enable some speedhacks. | |Comments=55-60 FPS most of the time. Maybe enable some speedhacks. | ||
|Tester=Dhillel | |Tester=Dhillel | ||
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|Region=NTSC-J | |Region=NTSC-J | ||
|OS=? | |OS=? | ||
|CPU=Intel Pentium | |CPU=Intel Pentium E5400 @ 3.60 GHz | ||
|GPU= | |GPU=NVIDIA GeForce 9600GT | ||
|Revision=0.9.8 | |Revision=0.9.8 | ||
|Graphics= | <!-- | ||
* '''Speedhacks:''' | |||
** INTC Spin: ✓ | |||
** Wait Loop: ✓ | |||
** mVU Flag: ✓ | |||
--> | |||
|Graphics=GSdx (r4600) | |||
|Sound= | |Sound= | ||
* SPU2-X r4600 | * SPU2-X (r4600) | ||
* | * LilyPad (r4510) | ||
|Comments=BIOS: USA v2.00 | |Comments=BIOS: USA v2.00 | ||
|Tester=Machina | |Tester=Machina | ||
}} | }} | ||
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|Status=2 | |Status=2 | ||
|Region=PAL | |Region=PAL | ||
|OS= | |OS=Windows 7 | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX750ti @ 2 GB | ||
|Revision= | |Revision=1.4.0 (2016-01-08) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 (r5709) | ||
* LilyPad | * LilyPad 0.11.0 (r5709) | ||
|Comments=Game run great. | |Comments=Game run great. | ||
|Tester={{ForumUser|quick sliver1}} | |Tester={{ForumUser|quick sliver1}} | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 | |||
|CPU=Intel Core i7-4790 @ 3.6 GHz | |||
|GPU=AMD Radeon RX 570 | |||
|Revision=1.7.0 (dev 1187) | |||
<!-- | |||
*Speedhacks: preset 3 | |||
*Vysncs in mtgs queue: 3 | |||
--> | |||
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7) | |||
<!-- | |||
*OpenGL hardware mode | |||
*Native resolution/4x | |||
*AF: 16x | |||
*Dithering: disabled | |||
--> | |||
|Sound=SPU settings | |||
<!-- | |||
*sync mode: none | |||
*latency: 3ms | |||
--> | |||
|Comments=100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | |||
|Tester=Nyahello | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U/K | |||
|OS=Windows 8.1, x64 | |||
|CPU=Intel(R) Pentium(R) CPU G2030 @ 3.00GHz | |||
|GPU=PALIT GeForce GT 1030 @ 2 GB | |||
|Revision=v1.7.0-dev-1996 | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Direct3D 11 or OpenGL (Hardware) | |||
* Native Resolution: 2560x1440 and 2880×1620 | |||
* Texture Filtering: Bilinear (PS2) | |||
* Anisotropic Filtering: 16x | |||
* Mipmapping: Basic (Fast) | |||
* CRC Hack Level: Partial (OpenGL) | |||
* Date Accuracy: Fast (Default) | |||
* Blending Accuracy: Basic (Recommended) | |||
* FXAA Shader | |||
* External Shader | |||
* Widescreen patch | |||
--> | |||
|Sound= | |||
* SPU2-X | |||
* LilyPad | |||
|Comments=Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator. | |||
|Tester={{ForumUser|Chern40_7}} | |||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-C | |||
|OS=Windows | |||
|CPU=Intel Core i7-4790K @ 4.0GHz | |||
|GPU=Nvidia GTX 980 4GB | |||
|Revision=v1.7.0 (dev-514) | |||
|Graphics=GSdx | |||
<!-- | |||
* OpenGL | |||
* 4x Native | |||
* Texture Filtering of Display (disabled) | |||
--> | |||
|Sound=build-in | |||
|Comments=China v01.90 (23/06/2003) | |||
* Can start only through fast boot of Chinese BIOS. | |||
* Works with noticeable, but not critical graphical bugs. | |||
* Works at full speed - speedhacks not needed. | |||
Bugs (only for hardware mode): * Prerendered videos has pixel garbage on bottom and right edges of screen. | |||
|Tester={{ForumUser|ANd93ml}} | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
{{TestingHeader|OS=Linux}} | {{TestingHeader|OS=Linux}} | ||
{{TestingEntry | {{TestingEntry | ||
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|Graphics=? | |Graphics=? | ||
|Sound=? | |Sound=? | ||
|Comments=? | |Comments={{TestPlaceholder}} | ||
|Tester=? | |||
}} | |||
{{TestingFooter}} | |||
{{TestingHeader|OS=macOS}} | |||
{{TestingEntry | |||
|Status=? | |||
|Region=? | |||
|OS=? | |||
|CPU=? | |||
|GPU=? | |||
|Revision=? | |||
|Graphics=? | |||
|Sound=? | |||
|Comments={{TestPlaceholder}} | |||
|Tester=? | |Tester=? | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
== Trivia == | == Trivia == | ||
* Original names: '''デビル・メイ・クライ2''' (SLPM-65232) & (SLPM-65233), '''恶魔猎人2''' (SCCS-40002) & (SCCS-40003), '''데빌 메이 크라이 2''' (SLKA-25012) & (SLKA-25013) | * Original names: '''デビル・メイ・クライ2''' (SLPM-65232) & (SLPM-65233), '''恶魔猎人2''' (SCCS-40002) & (SCCS-40003), '''데빌 메이 크라이 2''' (SLKA-25012) & (SLKA-25013) | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Gaps in enemy healthbars | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end. | |||
|Workaround=Run the game in Hardware rendering mode. If upscaling and the issue is present, make sure "Round Sprite" is disabled (use texture offsets to fix text instead). | |||
<gallery> | |||
File:118358256-03c02c80-b54c-11eb-8af6-8fd9449bbac5.png|thumb|Software gap | |||
File:118358280-18042980-b54c-11eb-8821-4cc7a87ae4e6.png|thumb|HW no gap | |||
</gallery> | |||
}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Flickering textures | |IssueName=Flickering textures | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode. | |Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode. | ||
|Workaround= | |Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options. | ||
}} | }} | ||
== | ==Gallery== | ||
<gallery> | <gallery widths="175px" heights="100px"> | ||
Devil_May_Cry_2-chern40+7.jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Devil_May_Cry_2-chern40+7(1).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Devil_May_Cry_2-chern40+7(4).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Devil_May_Cry_2-chern40+7(2).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Devil_May_Cry_2-chern40+7(3).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
Devil_May_Cry_2-chern40+7(5).jpg|v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch | |||
File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232) | File:Devil_May_Cry_2_Forum_1.jpg|Devil May Cry 2 (SLPM 65232) | ||
</gallery> | </gallery> | ||
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{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[ | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-1-SCCS-40002-C Devil May Cry 2 (SCCS 40002) (C)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-Disc-2-SCCS-40003-C Devil May Cry 2 (SCCS 40003) (C)] | ||
*[ | *[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLPM-65232-J--28611 Devil May Cry 2 (SLPM 65232) (J)] | ||
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLUS-20484-U--28871 Devil May Cry 2 (SLUS 20484) (U)] | |||
*[https://forums.pcsx2.net/Thread-Devil-May-Cry-2-SLES-82011-E--30289 Devil May Cry 2 (SLES 82011) (E)]}} |
Latest revision as of 04:21, 16 May 2024
Developer(s): Capcom
Publisher(s): Capcom
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN: 7/10, Metacritic: 68/100, GameSpot: 6.4/10, Eurogamer: 5/10
Game description: Dante, the world's most stylish demon slayer is back to shake the legions of the underworld to their knees in Devil May Cry 2. This time Dante has a new devilish partner: Lucia, a mysterious and acrobatic heroine. Don't let Dante's handsome face lull you as he has some moves of his own, including running and jumping on walls, aerial kicking and the ability to simultaneously shoot in two directions. Unleash your inner demon as you battle hoards of monsters in massive, hellish environments.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.7 (r3636) | GSdx |
|
55-60 FPS most of the time. Maybe enable some speedhacks. | Dhillel |
NTSC-J | ? |
|
0.9.8 | GSdx (r4600) |
|
BIOS: USA v2.00 | Machina |
PAL | Windows 7 |
|
1.4.0 (2016-01-08) | GSdx SSE41 |
|
Game run great. | |
NTSC-U | Windows 10 |
|
1.7.0 (dev 1187) | GSdx32-AVX2 1.2.0 (default 1.7) | SPU settings | 100% speed all the time. Software mode has some sprite alignment issues. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings while in HW mode, closing the pause menu and re-opening it fixes it. X/Y texture offset fixes dots in some of the 2D textures like menu text when upscaling. | Nyahello |
NTSC-U/K | Windows 8.1, x64 |
|
v1.7.0-dev-1996 | GSdx |
|
Europe v02.00(14/06/2004), Perfect, This game can even make money on weak PCs. Runs at full speed of 1620p (3K) 60 FPS, no brakes, bugs or freezes. This was my first game on this emulator. | |
NTSC-C | Windows |
|
v1.7.0 (dev-514) | GSdx | build-in | China v01.90 (23/06/2003)
• Can start only through fast boot of Chinese BIOS. • Works with noticeable, but not critical graphical bugs. • Works at full speed - speedhacks not needed. Bugs (only for hardware mode): • Prerendered videos has pixel garbage on bottom and right edges of screen. |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
? | ? | ? | There are no test results for this game on this OS. You can help by playing and submitting your test results here. |
? |
Trivia
- Original names: デビル・メイ・クライ2 (SLPM-65232) & (SLPM-65233), 恶魔猎人2 (SCCS-40002) & (SCCS-40003), 데빌 메이 크라이 2 (SLKA-25012) & (SLKA-25013)
Known Issues
Gaps in enemy healthbars
- Status: Active
- Type: Minor
- Description: Enemy healthbars at the bottom of the screen have a gap in them near the right end.
- Workaround: Run the game in Hardware rendering mode. If upscaling and the issue is present, make sure "Round Sprite" is disabled (use texture offsets to fix text instead).
-
Software gap
-
HW no gap
Fixed Issues
Flickering textures
- Status: Fixed
- Type: Minor
- Description: Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
v1.7.0 dev-1907, 5x Native Resolution (1620p), 16xAF, FXAA, widescreen patch
-
Devil May Cry 2 (SLPM 65232)
|
- Games rated C in Japan
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- Games with widescreen support
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