Destroy All Humans! 2: Difference between revisions

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The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
The sequel to [[Destroy All Humans!]]. The game is set in 1969, 12 years after the original. The game begins with a KGB slide show meeting showing that the main character from Destroy All Humans!, Cryptosporidium-137, is now deceased for unknown reasons. His clone, Cryptosporidium-138 (Crypto for short), made of more pure Furon DNA, is now taking his place and continuing to pose as the United States President. KGB intelligence reveals that Crypto-138 is the first and only Furon to have genitalia, referred to only as "The Package". Seeing the Furons as a threat to the Soviet Union, the KGB destroy the Furon mothership with a nuclear missile. Soon after, Crypto's new adventure begins.
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Destroy_All_Humans!_2 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/932584-destroy-all-humans-2 Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/932584-destroy-all-humans-2 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
|reviewlinks      = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/destroy-all-humans!-2 Metacritic]|74/100}}
<!-- General props -->
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
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|french            = SLES-54384
|french            = SLES-54384
|german            = SLES-54384
|german            = SLES-54384
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH
|english          = SLES-54384 & SLUS-21439 & SLUS-29196 & SLUS-21439GH & SLED-54401
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-54384
|serialsPAL        = SLES-54384<br />SLED-54401 <small>(Demo)</small>
|CRCsPAL          =
|CRCsPAL          =
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
|releasedatePAL    = October 20, 2006<br />October 26, 2006 <small>(Australia)</small>
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|Revision=v1.6.0
|Revision=v1.6.0
|Graphics=GSdx 1.2.0 - SSE4
|Graphics=GSdx 1.2.0 - SSE4
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL HW @ 3x - 1080p
* Renderer: OpenGL HW @ 3x - 1080p
* Skipdraw range 1 - 5
* Skipdraw range 1 - 5
* MTVU Hack helps a lot  
* MTVU Hack helps a lot  
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X v2.0.0 r5421
* SPU2-X v2.0.0 r5421
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|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Revision=1.5.0 ([https://github.com/PCSX2/pcsx2/commit/075a9f38ed8ad0044c798415284cb235e8dee378 075a9f3])
|Graphics=GSdx 1.1.0 AVX2
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
<!--
* Renderer: OpenGL (Software)
* Renderer: OpenGL (Software)
* Extra rendering threads: 3
* Extra rendering threads: 3
* Edge Anti-aliasing: On
* Edge Anti-aliasing: On
* Mipmapping: On
* Mipmapping: On
</spoiler>
-->
|Sound=
|Sound=
* SPU2-X 2.0.0
* SPU2-X 2.0.0
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==Known Issues==
==Known Issues==
{{noknown}}
==Fixed Issues==
{{Issue
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=1
|IssueLevel=1
|Description=When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible.
|Workaround=Fixed as of the latest nightly versions. For older versions of PCSX2 where this is a problem, switch to OpenGL, Software, or – if available – Vulkan.
|FirstTestedOn=v1.6.0
|LastTestedOn=v1.7.5720
}}
{{Issue
{{Issue
|IssueName=Shadow-like glitch
|IssueName=Shadow-like glitch
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Description=In-game a sort of "shadow" is on the screen, but blocky showing vague things of the environment. The glitch is present entire game.
|Workaround=Switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
|Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, switch to Software mode by going to Config > Video (GS) > Plugin Settings, and setting Renderer to any of the "(Software)" options.
*Alternative Workaround: Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set "Skipdraw" to 5. This causes character shadows (and some post processing effects) to disappear and triggers a texture popping issue on far away objects.
|FirstTestedOn=v1.1.0 r5423
|LastTestedOn=v1.7.5720
}}
}}
{{Issue
{{Issue
|IssueName=Software mode objects falling
|IssueName=Software mode objects falling
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Description=In Software mode during intense fighting scenes, objects tend to fall through the level(eg. grabbing vehicles with the saucer, NPCs getting stuck in the ground). The player character can have this issue too, but very rarely. The issue might be connected to high CPU usage.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
|Workaround=Likely fixed a long time ago, but for much older versions of PCSX2, go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Hardware)" options. Or press the F9 key to temporarily switch to Hardware mode. Or just avoid too many enemies closing in at the same time.
}}
|FirstTestedOn=v1.1.0 r5423
{{Issue
|LastTestedOn=v1.7.5720
|IssueName=Geometry fails to render while using DX11 Hardware
|IsFixed=0
|IssueLevel=2
|Description= See my test configuration above for specs (Xproflipscarab) When using DX11 HW mode the ground and other geometry do not render AKA Completely invisible. I will try and upload some Screenshots to the gallery.
|Workaround=I messed around with a few settings but found no fix, OpenGL HW works very well so I'd say if you have this problem switch to OpenGL
}}
}}


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