Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions
Issue marked fixed.
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(Issue marked fixed.) |
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{{Issue | {{Issue | ||
|IssueName=Misaligned character outlines when upscaling | |IssueName=Misaligned character outlines when upscaling | ||
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|IssueLevel=0 | |IssueLevel=0 | ||
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above. | |Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above. | ||
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen | * If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity. | ||
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|Description=Occasionally, the player becomes invisible during short-range attacks. | |Description=Occasionally, the player becomes invisible during short-range attacks. | ||
|Workaround=Use the latest 1.7.0 dev builds. | |Workaround=Use the latest 1.7.0 dev builds. | ||
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{{Issue | |||
|IssueName=Flashing/flickering in the intro video | |||
|IsFixed=1 | |||
|IssueLevel=0 | |||
|Description=During some parts of the intro (for example, when the screen fades to white after the dragon balls hit the ground) the picture may flicker/flash repeatedly. | |||
|Workaround=Fixed in the recent builds. | |||
}} | }} | ||