Dragon Ball Z: Budokai Tenkaichi 3: Difference between revisions

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Undo revision 109797 by TheTechnician27 (talk). My bad; this won't be implemented because it breaks shadows.
(Skipdraw is not a workaround.)
(Undo revision 109797 by TheTechnician27 (talk). My bad; this won't be implemented because it breaks shadows.)
Tag: Undo
Line 249: Line 249:
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Workaround=This will be fixed automatically in the near future via the GameDB. For the time being, setting Half Pixel Offset to 'Align to Native' fixes this issue in Tenkaichi 2 and 3.  
|Workaround=There's two ways to fix it in Hardware. One is to use the '''Half-Pixel Offset: Normal (Vertex)''' option, BUT it tends to break ''a lot'' of things. Alternatively, use '''Half-Pixel Offset: Special (Texture)''' along with '''Texture Offsets''' of 300/500 in the per-game settings. Software CLUT Render = 1 option for Version 1.7.0 and above.
* If you include a '''Skipdraw''' value of 3,3 you will additionally be able to remove a single filter effect that causes ghosting near the middle portion of the screen for extra clarity.  
}}
}}


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