Grand Theft Auto: Vice City Stories: Difference between revisions
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|publisher = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US) | |publisher = [[Rockstar Games]] (US, EU, AU), [[Capcom]] (JP), [[Sony|SCEA]] (US) | ||
|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Grand_Theft_Auto:_Vice_City_Stories Link] | ||
|gameinfo = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed. | |gameinfo = Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed. | ||
|widescreen = 1 | |widescreen = 1 | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/938211-grand-theft-auto-vice-city-stories Link] | ||
|reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/grand-theft-auto-vice-city-stories-review/1900-6161042/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.gamespot.com/reviews/grand-theft-auto-vice-city-stories-review/1900-6161042/ GameSpot]|8.4/10}}, {{ReviewLink|[http://www.ign.com/games/grand-theft-auto-vice-city-stories/ps2-881201 IGN]|7.5/10}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/grand-theft-auto-vice-city-stories Metacritic]|75/100}}, {{ReviewLink|[https://www.eurogamer.net/articles/grand-theft-auto-vice-city-stories-review Eurogamer]|6/10}} | ||
|japan_rating = Z | |japan_rating = Z | ||
|japan_rating_text = Crime, Violence | |japan_rating_text = Crime, Violence | ||
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|japanese = SLPM-66917 & SLPM-55135 | |japanese = SLPM-66917 & SLPM-55135 | ||
|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|sw-rendering-only = 0 | |||
|cpu-intensive = 1 | |||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
|NTSCU = 1 | |NTSCU = 1 | ||
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|GPU=Geforce 1660 Super | |GPU=Geforce 1660 Super | ||
|Revision=1.7.0 (dev-1545) | |Revision=1.7.0 (dev-1545) | ||
< | <!-- | ||
* '''Speedhacks:''' | * '''Speedhacks:''' | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: ✓ | ** mVU Flag Hack: ✓ | ||
** MTVU: ✓ | ** MTVU: ✓ | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
< | <!-- | ||
* Renderer: Direct3D11 (Hardware) | * Renderer: Direct3D11 (Hardware) | ||
* Internal Resolution: 6x Native | * Internal Resolution: 6x Native | ||
Line 124: | Line 126: | ||
--- HW Hacks --- | --- HW Hacks --- | ||
* Skipdraw: 1 x 1 | * Skipdraw: 1 x 1 | ||
--> | |||
|Sound=SPU2-X 2.0.0 | |Sound=SPU2-X 2.0.0 | ||
|Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects. | |Comments=Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects. | ||
|Tester=CynicMimic | |Tester=CynicMimic | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows | |||
|CPU=Intel Core i7-6700K @ 4.5Ghz | |||
|GPU=Geforce GTX 1070 | |||
|Revision=1.7.0-20220326074733 | |||
|Graphics=GSdx | |||
<!-- | |||
* Renderer: Software | |||
* Auto Flush: On | |||
* Edge Antialiasing: On | |||
* Mipmapping: On | |||
* Extra Rendering threads: 2 | |||
--> | |||
|Sound=cubeb | |||
|Comments=Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads" | |||
|Tester=Ahayri | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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|GPU=NVIDIA GeForce GTX 760 2 GB | |GPU=NVIDIA GeForce GTX 760 2 GB | ||
|Revision=1.6.0 | |Revision=1.6.0 | ||
< | <!-- | ||
* Enable fast DVD: Yes | * Enable fast DVD: Yes | ||
* MTVU: Yes | * MTVU: Yes | ||
--> | |||
|Graphics=GSdx 1.2.0 AVX2 | |Graphics=GSdx 1.2.0 AVX2 | ||
< | <!-- | ||
* Renderer: OpenGL Hardware | * Renderer: OpenGL Hardware | ||
* Internal Resolution: 3x | * Internal Resolution: 3x | ||
* Allow 8 bits textures: Yes | * Allow 8 bits textures: Yes | ||
* Half-pixel Offset: Normal (Vertex) | * Half-pixel Offset: Normal (Vertex) | ||
--> | |||
|Sound= | |Sound= | ||
* SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Blurry upscaled image | |||
|IsFixed=0 | |||
|IssueLevel=-1 | |||
|Description=In some systems and configurations, the video is blurry. | |||
|Workaround=Turn off "Trails" in video options. | |||
}} | |||
{{Issue | {{Issue | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Saving the game to a folder memory card will result in the save not being visible from | |Description=Saving the game to a folder memory card will result in the save not being visible from within the game once PCSX2 is restarted. | ||
|Workaround=Use a normal 8 MB memory card. | |Workaround=Use a normal 8 MB memory card. | ||
}} | }} |
Revision as of 10:31, 27 March 2024
Developer(s): Rockstar Leeds
Publisher(s): Rockstar Games (US, EU, AU), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameSpot: 8.4/10, IGN: 7.5/10, Metacritic: 75/100, Eurogamer: 6/10
Game description: Vice City, 1984. Opportunity abounds in a city emerging from the swamps, its growth fueled by the violent power struggle in a lucrative drug trade. Construction is everywhere as a shining metropolis rises from foundations of crime and betrayal. As a soldier, Vic Vance has always protected his dysfunctional family, his country, himself. One bad decision later and that job is about to get much harder. Kicked out onto the streets of a city torn between glamour and gluttony, Vic is faced with a stark choice - build an empire or be crushed.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSDX r4600 |
|
BIOS: 2.00,
•Will run at 60 FPS while your character is facing in certain directions, but will drop to ghastly speeds when facing in others (about 20 FPS and can drop even more). Software mode is quite fast, although. •Enabling 'Allow 8-bit textures' in GSdx is a must while playing this game, as it gives a great performance boost when the GPU is the bottleneck. •Setting the "FramerateNTSC=59.94" or "FrameratePAL=50.0" lines in the pcsx2_vm.ini file to 30/25 can play the game at full speed but lower smoothness even in slower PC. •Scaling kills this game. Cant even use 2x unless using Allow 8-bit textures. |
Machina |
NTSC-U | Windows |
|
1.1.0 r5754 | GSdx 5752 SSE41 |
|
Runs above full speed. | |
NTSC-U | Windows 10 Pro x64 (1809) |
|
1.5.0 r2899 | GSdx 1.1.0 AVX2 |
|
BIOS: 2.30,
|
Gravestone8 |
NTSC-U | Windows 10 |
|
1.7.0 (dev-1545) | GSdx | SPU2-X 2.0.0 | Completed the story with no issues and maintained full speed the vast majority of the time. Enable GPU Palette Conversion for a notable speedup. Note that disabling the framelimiter at any point may cause the lighting to start flickering when you enable it again, and this can only be fixed by saving and loading through the memcard. I recommend disabling "Trails" in the game options, and setting Skipdraw to 1x1 in GSdx HW Hacks to remove the "double vision" bug for distant objects. | CynicMimic |
NTSC-U | Windows |
|
1.7.0-20220326074733 | GSdx | cubeb | Rendering bug fix: EE Cycle Skipping +2 or Instant VU1 or MTVU. Smoke and rain effects affecting emulation speed: Increase "Extra Rendering threads" | Ahayri |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Debian 10 |
|
1.6.0 | GSdx 1.2.0 AVX2 |
|
Runs at full speed. Enabling 8-bit textures helps avoid slowdowns on my machine. It might not be needed with a more powerful CPU. | Ratchet66 |
Trivia
- Original names: グランド・セフト・オート・バイスシティ・ストーリーズ (SLPM-66917) & (SLPM-55135)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Blurry upscaled image
- Type: Not an issue
- Description: In some systems and configurations, the video is blurry.
- Workaround: Turn off "Trails" in video options.
Can't load save from folder memory card
- Status: Active
- Type: Minor
- Description: Saving the game to a folder memory card will result in the save not being visible from within the game once PCSX2 is restarted.
- Workaround: Use a normal 8 MB memory card.
The gallery
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Grand Theft Auto: Vice City Stories (SLUS 21590)
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Grand Theft Auto: Vice City Stories (SLES-54622)
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v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
-
v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
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v1.7.0 dev-1545, 6x Native Resolution (2160p), FXAA, Widescreen Patch
|
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