Fire Heroes: Difference between revisions

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|wikipedia        =
|wikipedia        =
|gameinfo          = December 24th. St. Alberta's skyline is dominated by the about-to-be-completed Clayton Tower, a 30-floor skyscraper that contains a hotel, an office space, stores and a movie theater. But at 7:32 PM, disaster strikes when an explosion happens, followed by an uncontrollable fire that threatens to spread across the whole building. You'll be able to play as one of three playable characters: Douglas, the captain of Saint Alberta Fire Department's Unit 01, Max, an SAPD officer that happened to be there, and Scott, the building's architect, who was inside the building during the inauguration party. The goal is to control the fire and rescue all the people who were caught inside the building before it falls down.
|gameinfo          = December 24th. St. Alberta's skyline is dominated by the about-to-be-completed Clayton Tower, a 30-floor skyscraper that contains a hotel, an office space, stores and a movie theater. But at 7:32 PM, disaster strikes when an explosion happens, followed by an uncontrollable fire that threatens to spread across the whole building. You'll be able to play as one of three playable characters: Douglas, the captain of Saint Alberta Fire Department's Unit 01, Max, an SAPD officer that happened to be there, and Scott, the building's architect, who was inside the building during the inauguration party. The goal is to control the fire and rescue all the people who were caught inside the building before it falls down.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/921864-fire-heroes Link]
|gamefaqslink      = [https://gamefaqs.gamespot.com/ps2/921864-fire-heroes Link]
|eu_rating        = 12+
|eu_rating        = 12+
|japan_rating      = A
|japan_rating      = A
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|GPU=NVIDIA GTX 2070 16GB
|GPU=NVIDIA GTX 2070 16GB
|Revision=v1.7.2421
|Revision=v1.7.2421
<spoiler show="Emulator Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
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** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
</spoiler>
-->
|Graphics=Software
|Graphics=Software
<spoiler show="Graphics Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Auto Flush: Enabled
* Auto Flush: Enabled
* Mipmapping: Enabled
* Mipmapping: Enabled
* Extra Rendering Threads: 2
* Extra Rendering Threads: 2
</spoiler>
-->
|Sound=XAudio 2
|Sound=XAudio 2
<spoiler show="Audio Settings" hide="Hide">
<!--
<small style="font-size:10px;">
<small style="font-size:10px;">
* Interpolation: 5 - Gaussian
* Interpolation: 5 - Gaussian
</spoiler>
-->
|Comments=BIOS Europe v01.60, fully playable from start to finish. Runs at full speed at native resolution in software mode with just some minor slowdowns (sometimes caused by the game while reporting a 60 FPS speed, some others for real). The softlock when finishing Douglas' Chapter 4 happens in real hardware (press the X Button to skip the scene).
|Comments=BIOS Europe v01.60, fully playable from start to finish. Runs at full speed at native resolution in software mode with just some minor slowdowns (sometimes caused by the game while reporting a 60 FPS speed, some others for real). The softlock when finishing Douglas' Chapter 4 happens in real hardware (press the X Button to skip the scene).
|Tester=IlDucci
|Tester=IlDucci
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