Crash Tag Team Racing: Difference between revisions
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|genre = Racing | |genre = Racing | ||
|publisher = [[Vivendi Games|Vivendi Universal Games]] | |publisher = [[Vivendi Games|Vivendi Universal Games]] | ||
|wikipedia = [https://en.wikipedia.org/wiki/Crash_Tag_Team_Racing Link] | |||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/927300-crash-tag-team-racing Link] | |||
|reviewlinks = {{ReviewLink|[http://www.gamerankings.com/ps2/927300-crash-tag-team-racing/index.html GameRankings]|68/100}}, {{ReviewLink|[https://www.metacritic.com/game/playstation-2/crash-tag-team-racing Metacritic]|66/100}} | |||
|gameinfo = For the first time ever in a racing game, players will be able to fuse two cars together on the fly to form a super vehicle with the all-new "clashing" technology. In Crash Tag Team Racing, players can combine their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.<br /> | |gameinfo = For the first time ever in a racing game, players will be able to fuse two cars together on the fly to form a super vehicle with the all-new "clashing" technology. In Crash Tag Team Racing, players can combine their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.<br /> | ||
Crash Tag Team Racing is the thirteenth installment in the Crash Bandicoot series, as well as the third racing game, following Crash Nitro Kart, which was an indirect sequel to Crash Team Racing. It is also the third Crash Bandicoot title in the racing genre, the first and second titles being Crash Team Racing and Crash Nitro Kart, respectively. The game's story centers on the exploits of the main protagonist, Crash Bandicoot, who must win the ownership of a dilapidated theme park by finding its missing Power Gems before his nemesis, Doctor Neo Cortex, can. | Crash Tag Team Racing is the thirteenth installment in the Crash Bandicoot series, as well as the third racing game, following Crash Nitro Kart, which was an indirect sequel to Crash Team Racing. It is also the third Crash Bandicoot title in the racing genre, the first and second titles being Crash Team Racing and Crash Nitro Kart, respectively. The game's story centers on the exploits of the main protagonist, Crash Bandicoot, who must win the ownership of a dilapidated theme park by finding its missing Power Gems before his nemesis, Doctor Neo Cortex, can. | ||
<!-- General props --> | |||
|numberofonlineplayers = 8 | |||
|numberofplayers = | |numberofplayers = 8 | ||
| | |multitap = 1 | ||
|au_rating = PG | |au_rating = PG | ||
|japan_rating = A | |japan_rating = A | ||
|eu_rating = 7+ | |eu_rating = 7+ | ||
|eu_rating_text = Violence | |||
|na_rating = E10+ | |||
|na_rating_text = Cartoon Violence, Crude Humor | |na_rating_text = Cartoon Violence, Crude Humor | ||
<!-- Language props --> | |||
|italian = SLES-53439 | |italian = SLES-53439 | ||
|dutch = SLES-53439 | |dutch = SLES-53439 | ||
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|french = SLES-53439 | |french = SLES-53439 | ||
|german = SLES-53439 | |german = SLES-53439 | ||
|english = SLES-53439 & SLUS-21191 | |english = SLES-53439 & SLUS-21191 & SLED-53442 | ||
|japanese = SLPM-66090 | |japanese = SLPM-66090 | ||
<!-- NTSC-U props --> | <!-- NTSC-U props --> | ||
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<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SLES-53439<br />SLES-53439P <small>(Platinum)</small> | |serialsPAL = SLES-53439<br />SLES-53439P <small>(Platinum)</small><br />SLED-53442 <small>(E3 Demo, 10 min, 2 tracks)</small> | ||
|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = November 4, 2005<br />January 26, 2007 <small>(Platinum)</small><br />2005 <small>(Australia)</small> | |releasedatePAL = November 4, 2005<br />January 26, 2007 <small>(Platinum)</small><br />2005 <small>(Australia)</small> | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=? | |OS=? | ||
|CPU=Intel | |CPU=Intel Pentium G860 @ 3.00 GHz | ||
|GPU= | |GPU= | ||
|Revision=1.1.0 | |Revision=1.1.0 (r5560) | ||
|Graphics= | |Graphics=GSdx (r5559) | ||
|Sound= | |Sound= | ||
* SPU2-X | * SPU2-X 2.0.0 (r5559) | ||
* LilyPad | * LilyPad 0.11.0 (r5403) | ||
|Comments=BIOS: SCPH-70012, Go to your pcsx2 folder/inis/GSDX.ini and set NTSC frame rate to 30 and | |Comments=BIOS: SCPH-70012, Go to your pcsx2 folder/inis/GSDX.ini and set NTSC frame rate to 30 and PAL frame rate to 25. In the emulation settings/GS Window check "Dynamically toogle Vsync depending on frame rate" (read tooltip!) It works great. | ||
In the emulation settings/GS Window check "Dynamically toogle Vsync depending on frame rate" (read tooltip!) | |||
|Tester=Misko122 | |Tester=Misko122 | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 @ 3. | |CPU=Intel Core i7 @ 3.40 GHz | ||
|GPU= | |GPU=NVIDIA GeForce GTX 285 @ 768 MB | ||
|Revision=1.1.0 r5576 | |Revision=1.1.0 (r5576) | ||
|Graphics=GSdx | |Graphics=GSdx SSE41 (r5570) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=VU1 must be in SuperVU or game will hang at menus. Gets ingame and crashes shortly afterward. | |Comments=VU1 must be in SuperVU or game will hang at menus. Gets ingame and crashes shortly afterward. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU= | |CPU=Intel Core i5-3330 | ||
|GPU=HD | |GPU=AMD Radeon HD 6850 | ||
|Revision=1.3 | |Revision=1.3 (GIT 28-May-2014) | ||
|Graphics= | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
*SPU2-X | * SPU2-X | ||
*? | * ? | ||
|Comments=USA v02.20(10/02/2006), Fine now. | |Comments=USA v02.20(10/02/2006), Fine now. Its possible minimuns slowdowns in the memory card screen reader. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
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|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows | ||
|CPU=Intel Core i7 3930K | |CPU=Intel Core i7-3930K | ||
|GPU=AMD Radeon HD 7850 | |GPU=AMD Radeon HD 7850 @ 2 GB | ||
|Revision= | |Revision=1.3.0 (r5927) | ||
|Graphics=GSdx | |Graphics=GSdx AVX (r5932) | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | * SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | * LilyPad 0.11.0 | ||
|Comments=Will crash every 5 minutes, regardless of whether speedhacks are used or not. Memory usage goes up at | |Comments=Will crash every 5 minutes, regardless of whether speedhacks are used or not. Memory usage goes up at 20 MB per second, reaching roughly 1.5 GB, before GSDx prints "out-of-memory, texturing temporarily disabled" to the log a few dozen times, then PCSX2 crashes a few seconds later. If in a minigame, memory usage does not increase as drastically. Problem occurs in DirectX and OpenGL, in both software and hardware rendering mode. | ||
|Tester={{ForumUser|maxcb97}} | |Tester={{ForumUser|maxcb97}} | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
== Trivia == | == Trivia == | ||
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Game crashes if you instantly press X in the loading screen after starting a new game | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=After starting a new game you will be met with a loading screen, if you press X very fast the game will direct you to the bios's memory card screen, or it will get stuck on a black screen at the offset of 0x8001046C ld s0,(sp) on the NTSC version. | |||
|Workaround=None | |||
}} | |||
==Fixed Issues== | |||
{{Issue | {{Issue | ||
|IssueName=Frequent crashes | |IssueName=Frequent crashes | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description=Frequent crashes in certain areas or when trying to buy an outfit. | |Description=Frequent crashes in certain areas or when trying to buy an outfit. | ||
|Workaround= | |Workaround=Enable IbitHack | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Constant beeping sound | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=There's constant beeping sound in-game. | ||
|Workaround= | |Workaround=This can be fixed by going to the options menu and disabling "Sound FX". | ||
}} | }} | ||
{{Issue | {{Issue | ||
|IssueName=Broken shadows | |IssueName=Broken shadows | ||
|IsFixed= | |IsFixed=1 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Shadows are stretched up along the Crash's body in 3D instead of just cast on the terrain. | |Description=Shadows are stretched up along the Crash's body in 3D instead of just cast on the terrain. | ||
|Workaround= | |Workaround=This has been fixed in recent PCSX2 v1.5.0 development builds. For older versions set Renderer to any of the "(Software)" options to avoid the issue. | ||
}} | }} | ||
{{Crash Bandicoot series}} | {{Crash Bandicoot series}} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Crash-Tag-Team-Racing-SLUS-21191-U--28771 Crash Tag Team Racing (SLUS 21191) (U)]}} | *[http://forums.pcsx2.net/Thread-Crash-Tag-Team-Racing-SLUS-21191-U--28771 Crash Tag Team Racing (SLUS 21191) (U)]}} |
Latest revision as of 07:39, 12 March 2024
Developer(s): Radical Entertainment
Publisher(s): Vivendi Universal Games
Genre: Racing
Wikipedia: Link
Game review links: GameRankings: 68/100, Metacritic: 66/100
Game description: For the first time ever in a racing game, players will be able to fuse two cars together on the fly to form a super vehicle with the all-new "clashing" technology. In Crash Tag Team Racing, players can combine their car with an opponent's mid-race to make a super-car equipped with a powerful turret gun. When clashed, players can either get behind the wheel and drive or fire an onboard weapon. Each character has his or her own uniquely deadly 360˚ rotating turret. Players can continue the action out of the car where they can explore the entire world on foot and collect upgrades for their cars and unlock bonus tracks.
Crash Tag Team Racing is the thirteenth installment in the Crash Bandicoot series, as well as the third racing game, following Crash Nitro Kart, which was an indirect sequel to Crash Team Racing. It is also the third Crash Bandicoot title in the racing genre, the first and second titles being Crash Team Racing and Crash Nitro Kart, respectively. The game's story centers on the exploits of the main protagonist, Crash Bandicoot, who must win the ownership of a dilapidated theme park by finding its missing Power Gems before his nemesis, Doctor Neo Cortex, can.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
1.1.0 (r5560) | GSdx (r5559) |
|
BIOS: SCPH-70012, Go to your pcsx2 folder/inis/GSDX.ini and set NTSC frame rate to 30 and PAL frame rate to 25. In the emulation settings/GS Window check "Dynamically toogle Vsync depending on frame rate" (read tooltip!) It works great. | Misko122 |
NTSC-U | Windows |
|
1.1.0 (r5576) | GSdx SSE41 (r5570) |
|
VU1 must be in SuperVU or game will hang at menus. Gets ingame and crashes shortly afterward. | |
NTSC-U | Windows |
|
1.3 (GIT 28-May-2014) | GSdx |
|
USA v02.20(10/02/2006), Fine now. Its possible minimuns slowdowns in the memory card screen reader. | |
NTSC-U | Windows |
|
1.3.0 (r5927) | GSdx AVX (r5932) |
|
Will crash every 5 minutes, regardless of whether speedhacks are used or not. Memory usage goes up at 20 MB per second, reaching roughly 1.5 GB, before GSDx prints "out-of-memory, texturing temporarily disabled" to the log a few dozen times, then PCSX2 crashes a few seconds later. If in a minigame, memory usage does not increase as drastically. Problem occurs in DirectX and OpenGL, in both software and hardware rendering mode. |
Trivia
- Original names: クラッシュ・バンディクー がっちゃんこワールド (SLPM-66090)
- Also known as Crash Bandicoot: Gacchanko World (JP)
Known Issues
Game crashes if you instantly press X in the loading screen after starting a new game
- Status: Active
- Type: Minor
- Description: After starting a new game you will be met with a loading screen, if you press X very fast the game will direct you to the bios's memory card screen, or it will get stuck on a black screen at the offset of 0x8001046C ld s0,(sp) on the NTSC version.
- Workaround: None
Fixed Issues
Frequent crashes
- Status: Fixed
- Type: Major
- Description: Frequent crashes in certain areas or when trying to buy an outfit.
- Workaround: Update to the latest nightly version of PCSX2.
Constant beeping sound
- Status: Fixed
- Type: Minor
- Description: There's constant beeping sound in-game.
- Workaround: Update to the latest nightly version of PCSX2.
Broken shadows
- Status: Fixed
- Type: Minor
- Description: Shadows are stretched up along the Crash's body in 3D instead of just cast on the terrain.
- Workaround: Update to the latest nightly version of PCSX2.
|
- Games rated A in Japan
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- Games rated 7+ in Europe
- Games rated PG in Australia
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