Crash Bandicoot: The Wrath of Cortex
Developer(s): Traveller's Tales
Publisher(s): Vivendi Universal Games (US), Universal Interactive (EU), Konami (US, EU, JP), HanbitSoft (KO)
Genre: Action, Platformer
Wikipedia: Link
Game review links: IGN: 7.4/10, Metacritic: 66/100
Game description: The fifth Crash adventure features engaging gameplay, quirky characters and exotic locales. Still smarting from his last defeat, Dr. Neo Cortex has developed a new diabolical plan to steal ancient crystals and unleash destructive gods on Crash and the planet Earth. With Crash and his sister Coco, it's now up to you to find and return all the crystals across dangerous levels, including a volcanic island, a Japanese village, and the jungles of Africa. You'll find many ways to move around, whether you maneuver a Jeep, fly a hang glider, or pilot a Crash-Mech. But don't marvel too long at the new inventions, because you might find yourself in a heap of destruction.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
(12M Cache, 2.33 GHz, 1333 MHz FSB)
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PCSX2 0.9.9.4627 | GSdx 4643 |
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BIOS: SCPH39001, HACKS: Works with all speedhacks., Works perfectly except for a flickering filter. The vehicle sections on levels 17 and 24 are nearly unplayable due to graphical artifacts covering the screen. Enabling MTVU causes a slowdown instead of a speed up. | MyDreamName |
NTSC-U | Windows |
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1.1.0 r5576 | GSdx 5570 SSE41 |
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Runs above full speed., Draw distance is bugged in gsdx hardware mode. Looks fine in software mode. | |
PAL | Windows |
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1.1.0 r5829 | GSDX |
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Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Still Playable. Game works fine at a good speed. I believe in the later stages (some of) there is an overlay of corruption which can be solved with software mode or somewhat with skipdraw, but i can't remember the setting for that. | |
NTSC-U | Windows 7 |
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1.3.0 | GSdx |
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Game works very well. It's pretty demanding, but EE cycle rate hack will help. MTVU will cause slowdown in some areas, and is not recommended. A few levels require software mode, but most are fine in hardware. | Blyss Sarania |
PAL | Windows 10 |
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1.4.0 | GSdx10 |
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Completed the game, game runs at full speed when using the GPU and Direct3D11 (Hardware). Levels 17,24 (the dark part) needed OpenGL (Software) and had a small slow down. Also used MTVU with no problems. | Falcon |
NTSC-J | Windows 10 Home, x64 |
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Nightly - v1.7.2133 | GSdx | build-in | Europe v02.00(14/06/2004), Playable, The game runs at 1080p (HD) 60 FPS without brakes and bugs. | |
NTSC-U | Windows 10 Home x64 |
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1.7.2672 (SSE4) | GSdx 1.2.0 | SPU2-X v2.0.0 Xaudio2
LilyPad 0.12.1 |
Glitchy overlay in dark levels (Droid Void, Crate Balls of Fire, Knight Time) which essentially makes the game unplayable in hardware mode, so I used software for these levels. Fog doesn't appear in Smokey and the Bandicoot and Force of Nature; in the latter level, you can see scenery pop-in where the fog would normally cover it. Speedhacks make the intro cutscene desync with the audio (I initially EE Cyclerate at -2 and EE Cycle Skipping at 2, but disabled them after the intro). Full speed. Fully playable (I completed the game 106%). | PandoraGTX |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux 4.2 (Ubuntu 15.10) |
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1.4.0 | GSdx |
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This game works very well, with slowdowns to 40fps, but usually hitting 60fps. The EE cycle rate hack really helps in most cases with the slowdowns issue. At times, there can be some graphical bugs in some levels, especially with the fog effect. | wiltaprizes |
NTSC-U | Manjaro KDE |
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1.7.2678 Nightly | GSdx 1.1.0 AVX2, OpenGL (Hardware) |
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Game runs fine with default settings | Zeron21 |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: クラッシュ・バンディクー4 さくれつ!魔神パワー (SLPM-62114) & (SLPM-74003), 크래쉬 밴디쿳: 마왕의 부활 (SLPM-64509) & (SLPM-64513)
- Also known as Crash Bandicoot 4: Sakuretsu! Majin Power (JP)
Fixed Issues
Broken refraction effect
- Status: Fixed
- Type: Minor
- Description: Some surfaces, like ice, have broken refractions, like in the bonus stage on level 1.
- Workaround: Update to the latest nightly version of PCSX2.
Glitchy overlay
- Status: Fixed
- Type: Major
- Description: The screen is covered in glitched graphics in dark levels (Droid Void, Crate Balls of Fire and Knight Time), essentially making the game unplayable. There is also a glitchy overlay when using the submarine in water levels, but the game is still playable when it is on screen.
- Workaround: Update to the latest nightly version of PCSX2.
Fog and water effects broken
- Status: Fixed
- Type: Minor
- Description: Fog and water effects do not have the correct colors (most visible in Smokey and the Bandicoot and Force of Nature, which have black backgrounds).
- Workaround: Update to the latest nightly version of PCSX2.
Gallery
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Crash Bandicoot: The Wrath of Cortex (SLES 50386)
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Crash Bandicoot: The Wrath of Cortex (SLUS 20238)
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v1.7.0 dev-1545, 8x Native Resolution (2880p), 16xAF, Widescreen Patch
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