Shadow Tower Abyss: Difference between revisions
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{{infobox | {{infobox | ||
|image =ST_Abyss.jpg | |image = ST_Abyss.jpg | ||
|caption = | |caption = | ||
|developer =From Software | |developer = From Software | ||
|publisher =From Software | |publisher = [[From Software]] | ||
|genre = | |genre = RPG | ||
|gameinfo =First Person Dungeon Crawler akin to King's Field. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape | |wikipedia = [https://en.wikipedia.org/wiki/Shadow_Tower_Abyss Link] | ||
|gamefaqslink = [https://gamefaqs.gamespot.com/ps2/533276-shadow-tower-abyss Link] | |||
|reviewlinks = | |||
|gameinfo =First Person Dungeon Crawler akin to [[King's Field: The Ancient City]]. The game is set within the citadel first featured in ''Shadow Tower'' from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape | |||
<!-- General props --> | |||
<!-- | |widescreen = 1 | ||
| | |widescreenpatch = 1 | ||
| | |japanese = SLPS-25217 | ||
| | |||
<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SLPS-25217 | |serialsNTSCJ = SLPS-25217<br />SCAJ-20045 | ||
|CRCsNTSCJ = | |CRCsNTSCJ = | ||
|releasedateNTSCJ = October 23, 2003 | |releasedateNTSCJ = October 23, 2003 | ||
|statusNTSCJ =2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
|macstatusNTSCJ = | |macstatusNTSCJ = | ||
Line 42: | Line 29: | ||
|Region=NTSC-J | |Region=NTSC-J | ||
|OS=? | |OS=? | ||
|CPU=AMD Athlon II X2 270 | |CPU=AMD Athlon II X2 270 @ 3.40 GHz | ||
|GPU=GeForce GT 630 | |GPU=NVIDIA GeForce GT 630 | ||
|Revision= | |Revision=1.1.0 (r5852) | ||
|Graphics= | |Graphics=GSdx (r5842) | ||
|Sound= | |Sound= | ||
* SPU2-X r5830 | * SPU2-X (r5830) | ||
* | * LilyPad (r5822) | ||
|Comments=BIOS: USA v1.60, Direct3D9( | |Comments=BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 Video FPS without any speed hacks. | ||
|Tester=Vibhor | |Tester=Vibhor | ||
}} | }} | ||
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{{TestingFooter}} | {{TestingFooter}} | ||
--> | --> | ||
==Trivia== | ==Trivia== | ||
* | * Original names: '''シャドウタワー アビス''' (SLPS-25217) | ||
* There's a English patch for this game: [http://www.romhacking.net/translations/2042/ Romhacking:Shadow Tower Abyss] | |||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=Lines on the water in Waterfall World | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In the second part of the Waterfall World there are lines over the water | |||
|Workaround=Don't use Upscaling | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Black squares on walls | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=On some walls in the game there are black squares that are flickering when the player is moving. | ||
|Workaround= | |Workaround=Use Software mode | ||
}} | |||
{{Issue | |||
|IssueName=Malfunctioning lighting | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=The game is too dark with the Direct3D and Vulkan (Hardware) renderers, and the lighting flickers with both Direct3D, OpenGL (Hardware) renderer. | |||
|Workaround=Use Software mode | |||
}} | }} | ||
==The gallery== | ==The gallery== | ||
Line 93: | Line 95: | ||
</gallery> | </gallery> | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Shadow-Tower-Abyss-SLPS-25217-J--29332 Shadow Tower Abyss (SLPS 25217) (J)]}} | *[http://forums.pcsx2.net/Thread-Shadow-Tower-Abyss-SLPS-25217-J--29332 Shadow Tower Abyss (SLPS 25217) (J)]}} |
Revision as of 12:31, 25 August 2023
Developer(s): From Software
Publisher(s): From Software
Genre: RPG
Wikipedia: Link
Game description: First Person Dungeon Crawler akin to King's Field: The Ancient City. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J | ? |
|
1.1.0 (r5852) | GSdx (r5842) |
|
BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 Video FPS without any speed hacks. | Vibhor |
Trivia
- Original names: シャドウタワー アビス (SLPS-25217)
- There's a English patch for this game: Romhacking:Shadow Tower Abyss
Known Issues
Lines on the water in Waterfall World
- Status: Active
- Type: Minor
- Description: In the second part of the Waterfall World there are lines over the water
- Workaround: Don't use Upscaling
Black squares on walls
- Status: Active
- Type: Minor
- Description: On some walls in the game there are black squares that are flickering when the player is moving.
- Workaround: Use Software mode
Malfunctioning lighting
- Status: Active
- Type: Minor
- Description: The game is too dark with the Direct3D and Vulkan (Hardware) renderers, and the lighting flickers with both Direct3D, OpenGL (Hardware) renderer.
- Workaround: Use Software mode
The gallery
-
Shadow Tower Abyss (SLPS 25217)