Shadow Tower Abyss

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Shadow Tower Abyss

Game general and emulation properties:
Widescreen supported natively
Widescreen patch available
Languages supported:
Japanese: SLPS-25217
Region NTSC-J/C/K:
Serial numbers: SLPS-25217
Release date: October 23, 2003
Windows Status: Playable
Linux Status: ?
Mac Status: ?

Developer(s): From Software
Publisher(s): From Software
Genre: RPG
Wikipedia: Link
Game description: First Person Dungeon Crawler akin to King's Field: The Ancient City. The game is set within the citadel first featured in Shadow Tower from PS1, and sees the return of a number of familiar non-player characters. The protagonist, an explorer, is in search of an arcane spear thought to have given great powers to the long-dead ruler of the kingdom, and ushered in an age of unrivalled prosperity. What remains of the kingdom today is largely covered over by the forest, save for the tower itself. Once inside the citadel, the protagonist encounters a mysterious Old Man, who traps him within and forces him to climb to the very top of the structure to escape

Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • AMD Athlon II X2 270 @ 3.40 GHz
  • NVIDIA GeForce GT 630
1.1.0 (r5852) GSdx (r5842)
  • SPU2-X (r5830)
  • LilyPad (r5822)
BIOS: USA v1.60, Direct3D9 (Hardware) gives issues with lighting. Switch to the Direct3D11 for proper lighting. Runs at constant 60 Video FPS without any speed hacks. Vibhor


Known Issues

Lines on the water in Waterfall World

  • Status: Active
  • Type: Minor
  • Description: In the second part of the Waterfall World there are lines over the water
  • Workaround: Don't use Upscaling

Black squares on walls

  • Status: Active
  • Type: Minor
  • Description: On some walls in the game there are black squares that are flickering when the player is moving.
  • Workaround: Use Software mode

Malfunctioning lighting

  • Status: Active
  • Type: Minor
  • Description: The game is too dark with the Direct3D and Vulkan (Hardware) renderers, and the lighting flickers with both Direct3D, OpenGL (Hardware) renderer.
  • Workaround: Use Software mode

The gallery

Public compatibility forum links