Metal Gear Solid 3: Subsistence: Difference between revisions
Metal Gear Solid 3: Subsistence (view source)
Revision as of 19:27, 30 October 2022
, 30 October 2022→Known Issues
m (Sorted) |
Waynescousin (talk | contribs) m (→Known Issues) |
||
Line 266: | Line 266: | ||
|IssueLevel=1 | |IssueLevel=1 | ||
|Description= When the game attempts to blur an individual character or object it instead blurs the whole screen. | |Description= When the game attempts to blur an individual character or object it instead blurs the whole screen. | ||
|Workaround= | |Workaround=Enable "Disable Depth Emulation." This has the downside of removing that specific effect, but the cutscenes won't be blurry. If you'd prefer having the effect intact you'll have to make do with the Software renderer for now. | ||
}} | }} | ||