Gran Turismo 4 Prologue: Difference between revisions
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|caption = | |caption = | ||
|developer = Polyphony Digital | |developer = Polyphony Digital | ||
|publisher = [[Sony|SCEI]] (JP), [[Sony|SCEE]] (EU) | |||
|genre = Racing | |genre = Racing | ||
|wikipedia = [ | |wikipedia = [https://en.wikipedia.org/wiki/Gran_Turismo_4#Prologue Link] | ||
|gameinfo = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. | |gameinfo = This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release. | ||
|reviewlinks = [ | |gamefaqslink = [http://www.gamefaqs.com/ps2/945815-gran-turismo-4-prologue Link] | ||
| | |reviewlinks = {{ReviewLink|[https://www.eurogamer.net/articles/r_gt4prologue_ps2 Eurogamer]|7/10}} | ||
|cpu-intensive = 1 | |||
|gpu-intensive = 1 | |||
|steeringwheel = 1 | |||
|widescreen = 1 | |||
|eu_rating = 3+ | |||
|ko_rating = ALL | |||
|japan_rating = A | |||
|italian = SCES-52438 | |||
|spanish = SCES-52438 | |||
|french = SCES-52438 | |||
|german = SCES-52438 | |||
|japanese = PBPX-95523 & SCPS-15055 & SCPS-19304 | |||
|english = SCES-52438 | |||
|korean = SCKA-20022 | |||
|simplified chinese = SCAJ-20066 | |||
<!-- PAL props --> | <!-- PAL props --> | ||
|PAL = 1 | |PAL = 1 | ||
|serialsPAL = SCES-52438 | |serialsPAL = SCES-52438<br />SCED-52455 <small>(Demo, Gran Turismo Special Edition 2004 Geneva Version)</small> | ||
|CRCsPAL = 3FB69323 | |CRCsPAL = 3FB69323 | ||
|releasedatePAL = | |releasedatePAL = May 18, 2004 | ||
|statusPAL = 2 | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
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<!-- NTSC-J props --> | <!-- NTSC-J props --> | ||
|NTSCJ = 1 | |NTSCJ = 1 | ||
|serialsNTSCJ = SCPS-15055 | |serialsNTSCJ = SCPS-15055<br />SCKA-20022 <small>(Korea)</small><br />SCPS-19304 <small>(PlayStation 2 the Best)</small><br />PBPX-95524<br />SCAJ-20066<br />PBPX-95523 <small>(Bundled with PlayStation 2 Racing Pack)</small> | ||
|CRCsNTSCJ = AEAD1CA3 | |CRCsNTSCJ = AEAD1CA3 | ||
|releasedateNTSCJ = | |releasedateNTSCJ = December 4, 2003<br />January 15, 2004 <small>(Korea)</small><br />August 5, 2004 <small>(PlayStation 2 the Best)</small> | ||
|statusNTSCJ = 2 | |statusNTSCJ = 2 | ||
|linuxstatusNTSCJ = | |linuxstatusNTSCJ = | ||
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-J/PAL | |||
|OS=Windows XP | |||
|CPU=Intel Core i7 920 @ 3.4 Ghz | |||
|GPU=GeForce GTX 285 | |||
|Revision=0.9.8 | |||
|Graphics=GSDX r4459 | |||
|Sound= | |||
* SPU2-X 1.4.0 | |||
* LilyPad 0.10.0 | |||
|Comments=BIOS: USA v2.00, *running above full speed. | |||
*"Allow 8-bit textures" in GSdx may help with speed a bit more and maybe reduce the Vram slowdowns. | |||
|Tester=Machina | |||
}} | |||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|CPU=Intel Core i7 @ 3.4Ghz | |CPU=Intel Core i7 @ 3.4Ghz | ||
|GPU=Nvidia GTX 285 768MB | |GPU=Nvidia GTX 285 768MB | ||
|Revision= | |Revision=1.1.0 r5480 | ||
|Graphics=GSdx 5442 SSE41 | |Graphics=GSdx 5442 SSE41 | ||
|Sound= | |Sound= | ||
*SPU2-X 2.0.0 | *SPU2-X 2.0.0 | ||
*LilyPad 0.11.0 | *LilyPad 0.11.0 | ||
|Comments=Runs above full speed. | |Comments=Runs above full speed. | ||
|Tester={{ForumUser|General-Plot}} | |Tester={{ForumUser|General-Plot}} | ||
}} | }} | ||
{{TestingEntry | {{TestingEntry | ||
|Status=2 | |Status=2 | ||
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|Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | |Comments=USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. | ||
|Tester={{ForumUser|DESTRUIDOR}} | |Tester={{ForumUser|DESTRUIDOR}} | ||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
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--> | --> | ||
== Trivia == | |||
* Original names: '''グランツーリスモ4 プロローグ版''' (SCPS-15055) & (SCPS-19304) & (PBPX-95523), '''跑車浪漫旅4:序章版''' (SCAJ-20066), '''그란 투리스모 4 프롤로그''' (SCKA-20022) | |||
* Also known as '''Gran Turismo 4: Prologue Edition''' (JP), '''Gran Turismo 4: "Prologue"''' | |||
==Known Issues== | ==Known Issues== | ||
{{Issue | {{Issue | ||
|IssueName= | |IssueName=Heavy crashing | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=2 | ||
|Description=Crashes pretty often. | |Description=Crashes pretty often. This happens because of spikes in VRam use. | ||
|Workaround=If you get lots of crashes during license tests use lower internal resolution in GSdx | |Workaround=<br> | ||
# In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. Go To Config > Video (GS) > Plugin Settings and disable "Large Framebuffer" to reduce the spikes even further. | |||
# If you get lots of crashes during license tests use a lower internal resolution in GSdx. | |||
# Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers). | |||
# In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help. | |||
}} | }} | ||
{{Gran Turismo series}} | {{Gran Turismo series}} |
Revision as of 02:29, 21 August 2022
Developer(s): Polyphony Digital
Publisher(s): SCEI (JP), SCEE (EU)
Genre: Racing
Wikipedia: Link
Game review links: Eurogamer: 7/10
Game description: This short version title preceded the release of the full-length version Gran Turismo 4 in 2004. Featuring 50 of GT4's 500 cars as well as five courses, this expanded demo was designed for everyone who couldn't bear to wait for the full-version's release.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-J/PAL | Windows XP |
|
0.9.8 | GSDX r4459 |
|
BIOS: USA v2.00, *running above full speed.
|
Machina |
PAL | Windows |
|
1.1.0 r5480 | GSdx 5442 SSE41 |
|
Runs above full speed. | |
NTSC-J | Windows |
|
1.3 Git 29 of April | GSDX |
|
USA v02.20(10/02/2006), Used the patch in gameindex before testing for caution,fine results,i dont know about the necessity. |
Trivia
- Original names: グランツーリスモ4 プロローグ版 (SCPS-15055) & (SCPS-19304) & (PBPX-95523), 跑車浪漫旅4:序章版 (SCAJ-20066), 그란 투리스모 4 프롤로그 (SCKA-20022)
- Also known as Gran Turismo 4: Prologue Edition (JP), Gran Turismo 4: "Prologue"
Known Issues
Heavy crashing
- Status: Active
- Type: Severe
- Description: Crashes pretty often. This happens because of spikes in VRam use.
- Workaround:
- In recent PCSX2 GIT revisions as of May 7th, 2016, VRAM spikes have been greatly reduced. Go To Config > Video (GS) > Plugin Settings and disable "Large Framebuffer" to reduce the spikes even further.
- If you get lots of crashes during license tests use a lower internal resolution in GSdx.
- Multisample anti-aliasing(MSAA) can cause the game to crash a lot. Make sure the MSAA level is set to 0 in the GSdx Configure Hacks menu(only applies to Direct3D HW renderers).
- In Windows XP, even in native resolution, you may get instant crashes when starting races if you do not have enough VRAM. Using a custom resolution lower than 512x512 seems to help.
|
Categories:
- Games rated A in Japan
- Games rated 3+ in Europe
- Games rated ALL in Korea
- Games support steering wheel
- Games with special controllers
- Games with widescreen support
- GPU intensive games
- CPU intensive games
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- Games with Japanese language
- Games with German language
- Games with French language
- Games with Spanish language
- Games with Italian language
- Games with Simplified Chinese language
- Games with Korean language
- Games
- Playable games
- Racing
- Games by Polyphony Digital
- Games with known issues
- Games with major issues