Grand Theft Auto: Vice City
Developer(s): Rockstar North
Publisher(s): Rockstar Games (US, EU, AU, JP), Capcom (JP), SCEA (US)
Genre: Action, Adventure
Wikipedia: Link
Game review links: GameRankings: 94/100, Metacritic: 95/100
Game description: From the decade of big hair, excess, and pastel suits comes a story of one man's rise to the top of the criminal pile. Vice City is a huge urban sprawl ranging from the beach to the swamps and the glitz to the ghetto, and is the most varied and complete digital city ever created. Combining nonlinear gameplay with a character driven narrative, you arrive in a town brimming with seedy opportunities and are given the chance to take it over as you choose. Take control of a variety of vehicles including high-performance cars and motorbikes, powerboats, golf buggies and helicopters. Browse through the radio stations, with styles ranging from rock to electro to find a sultry melody or pumping beat to suit your mood. No matter what type of man you are, Vice City is always full of surprises.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | ? |
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0.9.8 (r4600) | GSdx 0.1.16 (r4643) |
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Double Pack verion of Vice City crashes on the load screen, this used to happen on my friends ps2. | Lagahan |
NTSC-U/PAL | ? |
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0.9.9 (r4870) | GSdx (r4873) |
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BIOS: USA v02.00, Speedhacks: MTVU/ Seems it could run @ 60 FPS with a slower CPU. Not the heaviest, but presumably not light-weight. | Machina |
NTSC-U | Windows |
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1.1.0 (r5480) | GSdx SSE41 (r5442) |
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Runs above full speed. | |
PAL | Windows |
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1.3.0 (SVN r5932) | GSdx |
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USA v02.20(10/02/2006), No bugs. | |
NTSC-U | Windows 10 |
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1.7.5263 (Nightly Release) | OpenGL |
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Orion Fowl |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
PAL | Linux Mint 19.1 |
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1.4.0 | GSdx (GCC 7.3.0, SSE2) 1.0.0 [libGSdx-1.0.0] | SPU2-X 2.0.0 [libspu2x-2.0.0] | BIOS: Europe v02.00 FPS 48/50 (Pal games run only at 50fps). OpenGL Hardware , Shade Boost all Set to 50, Full Depth Emulation ,Internal Resolution X2Native , Blending Unit Accuracy Basic , Automatic CRC Level Full , Speed Hacks UV Cycle Stealing Set To 1. Only player the first level but everything seems fine as far more testing might be needed. | Logeater |
Environment | Configurations | Comments | Tester | ||||
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Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
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? | ? | ? | There are no test results for this game on macOS. You can help by playing and submitting your test results here. |
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Trivia
- Original names: グランドセフトオート: バイスシティ (SLPM-65488) & (SLPM-66034) & (SLPM-66790)
- Widescreen crops the top and bottom of the 4:3 image, meaning less visible viewing area than when played in 4:3.
Known Issues
Trails
- Type: Not an issue
- Description: A trail may appear on objects such as car lights that looks like ghosting.
- Workaround: Update to the latest nightly version of PCSX2.
Ghosting
- Type: Not an issue
- Description: When trails are enabled in display, subtle ghosting(By ghosting, i mean a small transparent refraction of the enviroment including NPCs and Tommy) is present, it isn't major, but it's really irritating when you look at it, this is likely intentional
- Workaround: Disable the trails
Fixed Issues
Hangs on loading bar
- Status: Fixed
- Type: Severe
- Description: First loading bar takes a long time to finish or never finishes.
- Workaround: Update to the latest nightly version of PCSX2.
Slow FPS
- Status: Fixed
- Type: Minor
- Description: On certain areas of the game it slows down even with capable hardware. Reason: Invalidating the CLUT (what gives colors on textures) on the CPU can be expensive if it happens often enough. Especially considering CPU is limited in the number of indexes it can process at a time.
- Workaround: Update to the latest nightly version of PCSX2.
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- Games rated Z in Japan
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