Crash: Mind over Mutant
Developer(s): Radical Entertainment
Publisher(s): Activision Blizzard (US), Sierra Entertainment (AU, EU)
Genre: Action, Platformer
Wikipedia: Link
Game review links: Metacritic: 73/100
Game description: In Crash Bandicoot: Mind Over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil: a text-messaging, do-anything device that controls both mutant and bandicoot minds. Armed with his quick wits and lightning agility, Crash must free his friends, the titans, and save the day!
Crash: Mind over Mutant is the fifteenth installment in the Crash Bandicoot video game series, the seventh game in the main franchise, and is the second title in accordance to the mutant series' chronology. The game's story centers on the arrival of a popular technological device (a parody of devices such as the iPhone and BlackBerry) that puts whoever uses it under the control of the device's creators Doctor Neo Cortex and Doctor Nitrus Brio, who serve as the stories' primary antagonists. Crash Bandicoot - protagonist of the series and only one unaffected by the device besides his spirit ally Aku Aku - must free his friends from the control of the device and put an end to Doctor Cortex's plot.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows |
|
1.1.0 (svn r5576) | GSdx SSE4 (r5570) |
|
Runs above full speed., Small graphics issue with shading around character. Can be fixed by going into software mode. | |
NTSC-U | Windows |
|
1.1.0 (svn r5754) | GSdx SSSE3 (r5752) |
|
Game is playable at good speed., Shadow bug still persists in GSdx HW mode. |
Trivia
- Original names: Крэш: Повелитель мутантов (SLES-55206)
Known Issues
Broken shadows
- Status: Active
- Type: Minor
- Description: Shadows dropped by characters render in 3D when GSdx is in hardware mode.
- Workaround: Go to Config > Video (GS) > Plugin Settings, and set Renderer to "OpenGL (Hardware)", or any of the "(Software)" options.
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