Tales of the Abyss: Difference between revisions

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* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)
* Original names: '''テイルズ オブ ジ アビス''' (SLPS-25586) & (SLPS-73252)


== Best Settings ==
== Some settings information ==
Which hardware renderer to use?
==== Which hardware renderer to use? ====
* Direct3D 11
* Direct3D 11
** Faster (uses less GPU) of the two
** Faster (uses less GPU) of the two
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** Seems to be more stable/accurate (less frame drops / stutter)
** Seems to be more stable/accurate (less frame drops / stutter)
** More options to help defer GPU resources if Vram is limited  
** More options to help defer GPU resources if Vram is limited  
Options that have the largest impact on visual quality
==== Options that have the largest impact on visual quality ====
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
* Resolution - If you can spare the GPU horsepower putting the resolution to 2x or 4x native is the best option to improve visuals of TotA
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
* Half-Pixel offset - The blending/mixing of the native picture can stand to be improved by enabling either of the listed half-pixel offset settings
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* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary  
* FXAA - When using resolution settings under 2x-4x, this shader option helps sharpen the game, but for anything higher it is unnecessary  
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
* Shade Boost - Enabling this feature allows the tweaking of brightness, contrast, and color saturation (these settings should be calibrated into your monitor first, BUT if the emulator/game is displaying odd enough from other applications/games then try tweaking with this option)
Other graphical notes
==== Other graphical notes ====
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* Vsync - Standard and Adaptive didn't seem to improve stuttering/frame-drops and in two reproducible instances would cause it  
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
* The various tick-box rendering hacks - None seemed to help GPU usage or stability in anyway and would sometimes cause a pixel wide streak from top left to bottom right of the screen   
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