Devil May Cry 2: Difference between revisions
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(1.7 entry and fixed issues) |
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<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
*OpenGL hardware mode | *OpenGL hardware mode | ||
*Native resolution | *Native resolution/4x | ||
*AF: 16x | *AF: 16x | ||
*Dithering: disabled | *Dithering: disabled | ||
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*latency: 3ms | *latency: 3ms | ||
</spoiler> | </spoiler> | ||
|Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some UV alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it. | |Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some UV alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it. Y texture offset fixes dots at the bottom of 2D textures like menu text when upscaling. | ||
|Tester=Nyahello | |Tester=Nyahello | ||
}} | }} |