Devil May Cry 2: Difference between revisions

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(1.7 entry and fixed issues)
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<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
*OpenGL hardware mode
*OpenGL hardware mode
*Native resolution
*Native resolution/4x
*AF: 16x
*AF: 16x
*Dithering: disabled
*Dithering: disabled
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*latency: 3ms
*latency: 3ms
</spoiler>
</spoiler>
|Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some UV alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it.
|Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some UV alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it. Y texture offset fixes dots at the bottom of 2D textures like menu text when upscaling.
|Tester=Nyahello
|Tester=Nyahello
}}
}}
ninja
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