Devil May Cry 2: Difference between revisions

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1.7 entry and fixed issues
(Please provide a link for CERO rating)
(1.7 entry and fixed issues)
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|Comments=Game run great.  
|Comments=Game run great.  
|Tester={{ForumUser|quick sliver1}}
|Tester={{ForumUser|quick sliver1}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10
|CPU=Intel Core i7-4790 @ 3.6 GHz
|GPU=AMD Radeon RX 570
|Revision=1.7.0 (dev 1154)
<spoiler show="Settings" hide="Hide">
*Speedhacks: preset 3
*Vysncs in mtgs queue: 3
</spoiler>
|Graphics=GSdx32-AVX2 1.2.0 (default 1.7)
<spoiler show="Settings" hide="Hide">
*OpenGL hardware mode
*Native resolution
*AF: 16x
*Dithering: disabled
</spoiler>
|Sound=SPU settings
<spoiler show="Settings" hide="Hide">
*sync mode: none
*latency: 3ms
</spoiler>
|Comments=Near flawless, practically locked to 100% speed the entire time. Software mode has some UV alignment issues. Hardware mode doesn't seem to have any visual flaws. There is a small quirk where the pause menu background turns green if you open and close the gsdx settings, closing the pause menu and re-opening it fixes it.
|Tester=Nyahello
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=Gaps in enemy healthbars
|IsFixed=0
|IssueLevel=0
|Description=Enemy healthbars at the bottom of the screen have a gap in them near the right end.
|Workaround=Run the game in hardware rendering mode.
}}
==Fixed Issues==
{{Issue
{{Issue
|IssueName=Flickering textures
|IssueName=Flickering textures
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
|Description=Certain floor texture and the daemon world missions (mission 14 and onward) near the end of the game have some textures flickering in hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, and set Renderer to any of the "(Software)" options.  
 
Doesnt seem to be an issue in 1.7
}}
}}


==The gallery==
==The gallery==
ninja
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