Drakengard: Difference between revisions

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1,187 bytes added ,  20 January 2021
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==Known Issues==
==Known Issues==
{{Issue
|IssueName= Red screen on death does not render in HW mode renderers
|IsFixed=0
|IssueLevel=0
|Description= The red screen that should render once the character dies, does not render when running the game above the native resolution in HW mode.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Here enable the Frame Buffer Conversion hack, and then set the HalfPixel offset option to Special(texture). <br>
Now set Round Sprite option to Full. this should make that the red screen renders properly.
This hack is a bit costly in performance and to have a good audio experience even if your hardware is unable to maintain fullspeed, make sure that
the Synchronizing Mode is set to Async Mix in the Audio plugin settings. You can access this setting from Config> Audio(SPU2)> Plugin settings.
}}


{{Issue
{{Issue
|IssueName=
|IssueName= Vertical lines on using the charge attack in HW mode renderers
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=On using the charge attack(Square button, Square Button and hold Triangle button), a set of vertical lines appear on the screen when running the game above the native resolution in HW mode.
|Workaround=
|Workaround=Enable HW hacks and go to advanced settings and hacks. Here enable the Merge Sprite hack, which should fix this issue.
}}
}}
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==The gallery==
==The gallery==
ninja
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