Drakengard: Difference between revisions
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<!-- Remove comment signs and add issues here --> | <!-- Remove comment signs and add issues here --> | ||
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | <!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)--> | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName= Red screen on death does not render in HW mode renderers | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= The red screen that should render once the character dies, does not render when running the game above the native resolution in HW mode. | |||
|Workaround=Enable HW hacks and go to advanced settings and hacks. Here enable the Frame Buffer Conversion hack, and then set the HalfPixel offset option to Special(texture). <br> | |||
Now set Round Sprite option to Full. this should make that the red screen renders properly. | |||
This hack is a bit costly in performance and to have a good audio experience even if your hardware is unable to maintain fullspeed, make sure that | |||
the Synchronizing Mode is set to Async Mix in the Audio plugin settings. You can access this setting from Config> Audio(SPU2)> Plugin settings. | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName= | |IssueName= Vertical lines on using the charge attack in HW mode renderers | ||
|IsFixed= | |IsFixed=0 | ||
|IssueLevel= | |IssueLevel=0 | ||
|Description= | |Description=On using the charge attack(Square button, Square Button and hold Triangle button), a set of vertical lines appear on the screen when running the game above the native resolution in HW mode. | ||
|Workaround= | |Workaround=Enable HW hacks and go to advanced settings and hacks. Here enable the Merge Sprite hack, which should fix this issue. | ||
}} | }} | ||
==The gallery== | ==The gallery== |