Ratchet & Clank: Difference between revisions

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m
Updating test after tweaking settings
m (Fixed previous entry after realizing mistake)
m (Updating test after tweaking settings)
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<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
*Speedhacks:
*Speedhacks:
**EE Cyclerate: -3
**EE Cyclerate: -1
**EE Cycle Skipping: 3
**EE Cycle Skipping: 0
</spoiler>
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
Revision: 1.1.0 (2016-08-16)
Revision: 1.1.0 (2016-08-16)
*Renderer: OpenGL (Hardware)
*Renderer: Direct3D 11(Hardware)
*Allow 8-bit Textures
*Allow 8-bit Textures
*Internal Resolution: 3x Native
*Internal Resolution: 3x Native
*Anisotropic Filtering: 2x
*Texture Filtering: Bilinear (PS2)
*Texture Filtering: Bilinear (PS2)
*CRC Hack Level: Aggressive
*CRC Hack Level: Aggressive
*HW hacks: none
*HW hacks: Merge Sprite
*Geometry Shader: Force Enabled
*Image Load Store: Force Enabled
</spoiler>
</spoiler>
|Sound=*SPU2-X 2.0.0
|Sound=*SPU2-X 2.0.0
*LilyPad 0.12.1
*LilyPad 0.12.1
|Comments=BIOS: USA v2.30, Consitent FPS greater than 170. No clear graphical glitches.(Note: actual fps unstable and will require tweaking of EE settings to stabilize)
|Comments=BIOS: USA v2.30, Semi-Consitent FPS around 60. No clear graphical glitches. Main source of fps dropping seems to be crates. (NOTE: without using merge sprite skipdraw Will remove parts of the player)
|Tester=YFNS
|Tester=YFNS
}}
}}
ninja
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