Burnout Revenge: Difference between revisions

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Tested Burnout Revenge on Hades Canyon NUC and posted findings
(Tested Burnout Revenge on Hades Canyon NUC and posted findings)
(Tested Burnout Revenge on Hades Canyon NUC and posted findings)
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|CPU= Intel i7 8809G
|CPU= Intel i7 8809G
|GPU= AMD Vega M-GH Graphics
|GPU= AMD Vega M-GH Graphics
|Revision=1.3.1-8 (GIT)
|Revision=1.5.0-3179 (GIT)
|Graphics=GSdx 10 (Software)
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
*Lillypad 0.11.0
*Lillypad 0.11.0
|Comments= Used default preset (2-safe), 2 rendering threads for GSdx10 software and async audio for SPU-X. I'm baffled that it runs at ~40-45 fps with no audio issues.
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Tester=Joder666
|Tester=pwnedbygary
}}
}}
{{TestingEntry
{{TestingEntry
Line 149: Line 149:
|CPU= Intel i5 3210M @ 2.50 GHz
|CPU= Intel i5 3210M @ 2.50 GHz
|GPU= Intel HD Graphics 4000
|GPU= Intel HD Graphics 4000
|Revision=1.5.0-3179 (GIT)
|Revision=
|Graphics=GSdx AVX2 1.1.0 Hardware (F9 to software for fixing sky)
|Graphics=
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
|Comments= Used balanced preset (3-balanced) and noticed solid 60fps throughout all menus and gameplay at 3x internal resolution. Weird issue with filtering lines appearing at the bilinear mark in both software and hardware modes. Will try again to see if this is reproducible.
|Comments=  
|Tester=pwnedbygary
|Tester=
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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