Jak II: Difference between revisions

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925 bytes removed ,  7 March 2019
Removed my old review that I forgot to delete and updated my new one with new, better settings.
m (Let's not remove the older test, why should we?)
(Removed my old review that I forgot to delete and updated my new one with new, better settings.)
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|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Comments=Runs above full speed, but have some uncontrollable speedups above 60 FPS with enabled frame limiter (at Software and Hardware mode, same problem). At GSdx Software mode rendering threads must be 3 (it will give you at least plus 6-7 FPS on 4+ cores PC if speed drops at Software mode). Using fast boot will always send the game into a Japanese preset, booting fully stops this. This is likely becuase the game defaults Japanese unless told otherwise by the BIOS. Still have eye and other various texture issues in hardware mode (all eyes in game looks like imbeciles eyes, thats looks funny but first 5 minutes...). Software rendering removes this problem, but problems with shadows will be added.  
|Tester=AlexFlame
|Tester=AlexFlame
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 Pro x64
|CPU=AMD Ryzen 1700 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 1070 @ 8 GB
|Revision=1.4.0
<spoiler show="Settings" hide="Hide">
* INTC Spin: ✓
* Wait Loop: ✓
* mVU Flag: ✓
* MTVU: ✓
</spoiler>
|Graphics=GSdx 1.0.0
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* 8-bit Textures: ✓
* Internal Resolution: 4x
* Texture Filtering: Bilinear (PS2)
* CRC Hack Level: Full
* Alpha: ✓
* Alpha Stencil: ✓
</spoiler>
|Sound=
* SPU2-X 2.0.0
* Lilypad 0.11.0
|Comments=Constantly goes above full speed if you have your monitor set to a higher refresh rate than 60 Hz. Glaring texture issues, mostly with vehicles and Jak himself. Black eye glitch is still present from Precursor Legacy. Bad screen tearing if VSync not enabled.
|Tester=TheTechnician27
}}
}}
{{TestingEntry
{{TestingEntry
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* 8-bit Textures: No
* 8-bit Textures: No
* Large Framebuffer: No
* Large Framebuffer: No
* Skipdraw Range: 1–5
* Skipdraw Range: 1–1
* FXAA Shader: Yes
* FXAA Shader: Yes
</spoiler>
</spoiler>
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* SPU2-X 2.0.0
* SPU2-X 2.0.0
* Lilypad 0.12.0
* Lilypad 0.12.0
|Comments=The game constantly speeds up significantly and then slows down in the prison escape, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. Objects (such as people and vehicles) become invisible frequently then render back in. OpenGL (hardware) seems to help things very little (possibly less invisibility time?), and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. Overall, it's playable, but it's currently terrible to play through.
|Comments=The game constantly speeds up significantly and then slows down in the prison escape, even with frame limiter, making basic platforming almost unplayable at points. The frame rate thereafter (from what I've played) is playable (and maxes out at full speed), but not good, in that slowdown and stutter still occurs often. There are numerous, glaring texture issues, often when viewing them at a distance. OpenGL (hardware) seems to help things very little (possibly less invisibility time?), and OpenGL and D3D11 (software) seem to fix the textures, but slow the game to a basically unplayable crawl (roughly half speed). All that said, the sound seems to be emulated very well. Overall, it's playable, but it's currently terrible to play through.
|Tester=TheTechnician27
|Tester=TheTechnician27
}}
}}
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