Simple 2000 Series Vol. 101: The Oneechanpon: The Oneechan 2 Special Edition: Difference between revisions

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m (Nice work as always, but we need a test case to mark NTSC-J as playable.)
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{{info-stub}}
{{infobox
{{infobox
|image            = Zombie Hunters 2 PAL.jpg
|image            = Zombie Hunters 2 PAL.jpg
|caption          = PAL box art
|caption          =
|developer        = [[Tamsoft]]
|developer        = [[Tamsoft]]
|publisher        = [[D3Publisher]] (JP), [[Essential Games]] (EU)
|publisher        = [[D3Publisher]] (JP), [[Essential Games]] (EU)
|genre            = Action, Fighting
|genre            = Action, Fighting
|wikipedia        = [https://en.wikipedia.org/wiki/OneeChanbara#Series Link (Oneechanbara series)]
|gamefaqslink      = [https://www.gamefaqs.com/ps2/933361-zombie-hunters-2 Link]
|gameinfo          = The Oneechanpon: The Oneechan 2 Special Edition is an updated release of the game The Oneechanbara 2, featuring a few changes including additional characters and costumes to the game.<br/>The game's story picks up from where the last game ends off as Aya and Saki (joined by Reiko as well as additional characters such as Riho, Makoto, Kiku and Hana) continue to search for the source of the zombie apocalypse while getting tearing through dozens of zombies using their arsenal of moves and weaponry.<br/>Features such as the combo system and other gameplay mechanics have been improved over the initial OneeChanbara release (and its updated version The OneeChanpuru).
|gameinfo          = The Oneechanpon: The Oneechan 2 Special Edition is an updated release of the game The Oneechanbara 2, featuring a few changes including additional characters and costumes to the game.<br/>The game's story picks up from where the last game ends off as Aya and Saki (joined by Reiko as well as additional characters such as Riho, Makoto, Kiku and Hana) continue to search for the source of the zombie apocalypse while getting tearing through dozens of zombies using their arsenal of moves and weaponry.<br/>Features such as the combo system and other gameplay mechanics have been improved over the initial OneeChanbara release (and its updated version The OneeChanpuru).
|wikipedia        = [https://en.wikipedia.org/wiki/OneeChanbara#Series Oneechanbara series]
<!-- General props -->
|gamefaqslink      = [http://www.gamefaqs.com/ps2/933361-zombie-hunters-2 Link]
|numberofplayers  = 2
|widescreenpatch  = 1
|eu_rating        = 18+
|eu_rating        = 18+
|eu_rating_text    = Violence
|japan_rating      = D
|japan_rating      = D
<!-- Language props -->
|english          = SLES-54569
|english          = SLES-54569
|japanese          = SLPS-20466
|japanese          = SLPS-20466
|widescreenpatch  = 1
<!-- NTSC-U props -->
|NTSCU            = 0
|serialsNTSCU      =
|CRCsNTSCU        =
|releasedateNTSCU  =
|statusNTSCU      =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-6600 @ 3.3~3.8Ghz
|CPU=Intel Core i5-7200U @ 2.50 GHz
|GPU=Nvidia GeForce GTX 970 4GB
|GPU=Intel HD Graphics 620
|Revision=PCSX2 v1.5.0 dev-1968-gbcc0160
|Revision=1.4.0
|Graphics=GSdx 20170331235035 1.1.0 [GSdx32-SS4]
|Graphics=GSdx 1.0.0 SSE41 (2016-10-05)
|Sound=
|Sound=
* LilyPad (20170331235035) 0.12.1
* SPU2-X 2.0.0 (2015-12-31)
* SPU2-X 20170331235035 2.0.0
* LilyPad 0.11.0 (r5875)
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. RUNS AT FULL SPEED. Be sure to have the Half-Pixel Offset HW hack at Normal. If playing in upscaled resolutions, slows down SIGNIFICANTLY when female bosses are present.
|Comments=Game runs between ~80% to 100% (48 FPS to 60 FPS, respectively - former when hordes of zombies present) at 2x Native; note that using resolutions above 1x Native requires enable Half-pixel offset and setting TC offset X and TC offset Y respectively (Enable HW hacks).
|Tester={{ForumUser|maxen1416}}
|Tester=Just-SA-Gamer000
}}
}}
{{TestingEntry
{{TestingEntry
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel(R) Core i5-7200U @ 2.5GHz
|CPU=Intel Core i5-6600 @ 3.80 GHz
|GPU=Intel(R) HD Graphics 620
|GPU=NVIDIA GeForce GTX 970 @ 4 GB
|Revision=PCSX2 v1.4.0
|Revision=v1.5.0 (dev-1968 gbcc0160)
|Graphics=GSdx 2016105132032 1.0.0 [GSdx32-SS4]
|Graphics=GSdx 1.1.0 SSE41 (2017-03-31)
|Sound=
|Sound=
* SPU2-X 20151231175709 2.0.0
* SPU2-X 2.0.0 (2017-03-31)
* LilyPad svn (r5875) 0.11.0
* LilyPad 0.12.1 (2017-03-31)
|Comments=Game runs between ~80% to 100% (48fps to 60fps, respectively - former when hordes of zombies present) at 2x Native; note that using resolutions above 1x Native requires enable Half-pixel offset and setting TC offset X and TC offset Y respectively (Enable HW hacks).
|Comments=Defaults/Preset 2, except MTVU (Multi-Threaded microVU1) enabled. Runs at full speed. Be sure to have the Half-Pixel Offset hardware hack at Normal. If playing in upscaled resolutions, slows down significantly when female bosses are present.
|Tester=Just-SA-Gamer000
|Tester={{ForumUser|maxen1416}}
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=Glowing character "afterimage"
|IssueName=Glowing character afterimage
|IsFixed=Yes
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=When setting internal resolution above Native (i.e. 1x), white afterimage appears slightly next to/behind/around/over character
|Description=A white afterimage appears slightly next to/behind/around/over character
|Workaround=Setting the Half-Pixel Offset option on and setting TC Offset X and Y (all under HW hacks in graphics options) to a value above zero reduces/eliminates the glow (e.g. eliminated for Aya - save for sword - but barely visible on Saki, possibly due to size); example: setting resolution to 2x Native set TC Offset X and Y to 150 each.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, enable HW hacks, go to Advanced Settings and Hacks, and set Half-pixel offset to normal. Depending on the resultion use TC Offset X and Y to further reduce the issue.
}}
}}


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