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Nice work as always, but we need a test case to mark NTSC-J as playable.
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|image            = Zombie Hunters 2 PAL.jpg
 
|image            = Zombie Hunters 2 PAL.jpg
 
|caption          = PAL box art
 
|caption          = PAL box art
|developer        = [https://en.wikipedia.org/wiki/Tamsoft [Tamsoft]]
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|developer        = [[Tamsoft]]
|publisher        = [https://en.wikipedia.org/wiki/D3_Publisher [D3Publisher]] (JP), [https://en.wikipedia.org/wiki/D3_Publisher [Essential Games]] (EU)
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|publisher        = [[D3Publisher]] (JP), [[Essential Games]] (EU)
 
|genre            = Action, Fighting
 
|genre            = Action, Fighting
 
|gameinfo          = The Oneechanpon: The Oneechan 2 Special Edition is an updated release of the game The Oneechanbara 2, featuring a few changes including additional characters and costumes to the game.<br/>The game's story picks up from where the last game ends off as Aya and Saki (joined by Reiko as well as additional characters such as Riho, Makoto, Kiku and Hana) continue to search for the source of the zombie apocalypse while getting tearing through dozens of zombies using their arsenal of moves and weaponry.<br/>Features such as the combo system and other gameplay mechanics have been improved over the initial OneeChanbara release (and its updated version The OneeChanpuru).
 
|gameinfo          = The Oneechanpon: The Oneechan 2 Special Edition is an updated release of the game The Oneechanbara 2, featuring a few changes including additional characters and costumes to the game.<br/>The game's story picks up from where the last game ends off as Aya and Saki (joined by Reiko as well as additional characters such as Riho, Makoto, Kiku and Hana) continue to search for the source of the zombie apocalypse while getting tearing through dozens of zombies using their arsenal of moves and weaponry.<br/>Features such as the combo system and other gameplay mechanics have been improved over the initial OneeChanbara release (and its updated version The OneeChanpuru).
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|CRCsNTSCJ        =  
 
|CRCsNTSCJ        =  
 
|releasedateNTSCJ  = June 29, 2006
 
|releasedateNTSCJ  = June 29, 2006
|statusNTSCJ      = 2
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|statusNTSCJ      =  
 
|linuxstatusNTSCJ  =
 
|linuxstatusNTSCJ  =
 
|macstatusNTSCJ    =
 
|macstatusNTSCJ    =
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<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
 
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
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==Known Issues==
 
==Known Issues==
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|Workaround=Setting the Half-Pixel Offset option on and setting TC Offset X and Y (all under HW hacks in graphics options) to a value above zero reduces/eliminates the glow (e.g. eliminated for Aya - save for sword - but barely visible on Saki, possibly due to size); example: setting resolution to 2x Native set TC Offset X and Y to 150 each.
 
|Workaround=Setting the Half-Pixel Offset option on and setting TC Offset X and Y (all under HW hacks in graphics options) to a value above zero reduces/eliminates the glow (e.g. eliminated for Aya - save for sword - but barely visible on Saki, possibly due to size); example: setting resolution to 2x Native set TC Offset X and Y to 150 each.
 
}}
 
}}
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== Gallery ==
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<gallery widths="175px" heights="100px">
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FileName1.jpg
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FileName2.jpg
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</gallery>
 
-->
 
-->
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{{ForumLinksList|list=
 
{{ForumLinksList|list=
 
*[http://forums.pcsx2.net/Thread-Zombie-Hunters-2-SLES-54569-E--29186 Zombie Hunters 2 (SLES 54569) (E)]}}
 
*[http://forums.pcsx2.net/Thread-Zombie-Hunters-2-SLES-54569-E--29186 Zombie Hunters 2 (SLES 54569) (E)]}}
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<gallery>
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</gallery>
 
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