Silent Hill 3: Difference between revisions

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(Nope, it's Core2. There is a space between Core and the i3/5/7 processors though.)
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|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure, Horror
|genre            = Action, Adventure, Horror
|gameinfo          = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay.  As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears.  Along the way, you'll encounter many strange characters you're not sure are trustworthy.  Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games.  Step into this world of nightmares and fight to survive.<br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Silent_Hill_3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561292-silent-hill-3 Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/silent-hill-3 Metacritic]|85/100}}
|gameinfo          = Silent Hill 3 continues the series' trademark brand of psychological horror and terrifying gameplay.  As a teenage girl named Heather, you'll explore and unravel the mysterious connection between the godforsaken town and her inner fears.  Along the way, you'll encounter many strange characters you're not sure are trustworthy.  Silent Hill 3 also features enhanced graphical detail, a more complex storyline, new items and weapons, and even more grotesque monsters than the previous games.  Step into this world of nightmares and fight to survive.<br />
Set seventeen years after the events of Silent Hill in which Harry Mason defeats the god of the town cult and is given a baby girl to care for, Silent Hill 3 focuses on Heather, a teenage girl who finds herself being drawn into Silent Hill's alternate reality. She discovers that the cult plans to use her to birth their god, and becomes caught in a conflict within the cult.
<!-- General props -->
<!-- General props -->
|widescreenpatch  = 1
|na_rating        = M
|na_rating_text    = Blood and Gore, Violence
|na_rating_text    = Blood and Gore, Violence
|na_rating        = M
|ko_rating        = 18
|ko_rating        = 18
|japan_rating      = C
|japan_rating      = C
|widescreenpatch  = 1
<!-- Language props -->
<!-- Language props -->
|korean            = SLPM-65257 & SLUS-20622
|korean            = SLPM-65257 & SLUS-20622 & SLKA-25065
|italian          = SLES-51434 & SLPM-65257 & SLUS-20622
|italian          = SLES-51434 & SLPM-65257 & SLUS-20622
|spanish          = SLES-51434 & SLPM-65257 & SLUS-20622
|spanish          = SLES-51434 & SLPM-65257 & SLUS-20622
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|japanese          = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4
|japanese          = SLPM-65257 & SLUS-20622 & VW127-J1 & SLPM-65622 & VW127-J2 & SLPM-66018 & VW127-J4
|english          = SLES-51434 & SLPM-65257 & SLUS-20622
|english          = SLES-51434 & SLPM-65257 & SLUS-20622
|korean            = SLKA-25065
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
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|CPU=AMD Phenom II X6 1065T @ 2.90 GHz
|CPU=AMD Phenom II X6 1065T @ 2.90 GHz
|GPU=AMD Radeon HD 6670
|GPU=AMD Radeon HD 6670
|Revision=0.9.9.5326 (svn)
|Revision=0.9.9 (r5326)
|Graphics=GSdx 5530 0.1.16
|Graphics=GSdx 0.1.16 (r5530)
|Sound=
|Sound=
* SPU2-X r5317 2.0.0
* SPU2-X 2.0.0 (r5317)
* LilyPad r5112 0.11.0
* LilyPad 0.11.0 (r5112)
|Comments=BIOS: 1.60
|Comments=BIOS: 1.60
|Tester=JasonBreen
|Tester=JasonBreen
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|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3210M @ 2.50 GHz
|CPU=Intel Core i5-3210M @ 2.50 GHz
|GPU=AMD Radeon HD 7650M 1GB
|GPU=AMD Radeon HD 7650M @ 1 GB
|Revision=1.0.0
|Revision=1.0.0
|Graphics=GSdx
|Graphics=GSdx
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|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.40 GHz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=NVIDIA GeForce GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5492
|Revision=1.1.0 (r5492)
|Graphics=GSdx r5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
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|OS=Windows
|OS=Windows
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|CPU=Intel Core2 Duo E8500 @ 3.16 GHz
|GPU=NVIDIA GeForce GTS 250 512MB
|GPU=NVIDIA GeForce GTS 250 @ 512 MB
|Revision=1.1.0 r5541
|Revision=1.1.0 (r5541)
|Graphics=GSdx r5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0 r5478
*SPU2-X 2.0.0 (r5478)
*LilyPad 0.11.0 r5403
*LilyPad 0.11.0 (r5403)
|Comments=Playable with occasional display bugs..., Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in hardware.
|Comments=Playable with occasional display bugs. Videos, some 2D elements & some effects (shadows, grain filter, too much blur...) are missing in Hardware mode.
|Tester={{ForumUser|Parotaku}}
|Tester={{ForumUser|Parotaku}}
}}
}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
*Intel Core i5-4670K @ 3.40 GHz
|GPU=AMD Radeon HD 7850
|GPU=AMD Radeon HD 7850
|Revision=1.3.0-648 (GIT)
|Revision=1.3.0 (git 648)
|Graphics=
|Graphics=GSdx 0.1.16 AVX2
* GSdx 1.3.0-648 0.1.16 AVX2
<spoiler show="Settings" hide="Hide">
** Renderer: D3D11 HW
* Revision: r648
** Internal Res: 2560x1440
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 2560x1440
* Shader ConfiguratioN:
** Enable FXAA: ON
** Enable FXAA: ON
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.0-648
<spoiler show="SPU2-X 1.3.0" hide="Hide">
** Module: XAudio2
* Revision: r648
** Latency: 150ms
* Module: XAudio2
** Sync Mode: TimeStretch
* Latency: 150ms
* Sync Mode: TimeStretch
</spoiler>
* LilyPad 0.11.0
* LilyPad 0.11.0
|Comments=Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
|Comments=ASUS MAXIMUS VI HERO, Minor issues with shadows while playing which can be fixed by either using OpenGL Hardware Renderer or software mode if OGL's performance is bad for AMD graphic card users.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU= Intel Core i5 @ 3.30 GHz
|CPU=Intel Core i5 @ 3.30 GHz
|GPU=AMD Radeon HD 6000
|GPU=AMD Radeon HD 6000
|Revision=1.4.0
|Revision=1.4.0
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|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=Intel Xeon E5606 @ 2.14 GHz (x2)
|CPU=Intel Xeon E5606 @ 2.14 GHz (x2)
|GPU=AMD Radeon HD 6950 1GB
|GPU=AMD Radeon HD 6950 @ 1 GB
|Revision=1.4.0
|Revision=1.4.0
|Graphics=GSdx MSVC 19.00 SSE4
|Graphics=GSdx 19.00 SSE4
*Renderer: OpenGL Hardware
<spoiler show="Settings" hide="Hide">
*Res: Native
* Renderer: OpenGL (Hardware)
|Sound=SPU2-X 2.0.0
* Internal Resolution : Native
*Lilypad 0.11.0
</spoiler>
|Comments=OpenGL HW produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.11.0
|Comments=OpenGL Hardware produces PS2-accurate effects at no noticeable framerate cost. Runs at anywhere from 99 to 109% emu speed. All "Other" and "MicroVU" hacks enabled without changing EE or VU settings stabilised framerate, which was dipping whenever the in-game flashlight was on (dynamic shadows &c.)
|Tester=starkeysuper64
|Tester=starkeysuper64
}}
}}
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|OS=Windows 10 Pro x64
|OS=Windows 10 Pro x64
|CPU=Intel Core i7-2600 @ 3.40 GHz
|CPU=Intel Core i7-2600 @ 3.40 GHz
|GPU=AMD Radeon HD 7790 1GB
|GPU=AMD Radeon HD 7790 @ 1 GB
|Revision=1.5.0-dev-1682
|Revision=1.5.0 (dev-1682)
|Graphics=GSdx AVX
|Graphics=GSdx AVX
*Renderer: OpenGL Hardware
<spoiler show="Settings" hide="Hide">
*Res: 3x
* Renderer: OpenGL (Hardware)
|Sound=SPU2-X 2.0.0
* Internal Resolution : 3x
*Module: XAudio 2
</spoiler>
*Interpolation: Linear
|Sound=
LilyPad 0.11.0
<spoiler show="SPU2-X 2.0.0" hide="Hide">
* Module: XAudio 2
* Interpolation: Linear
</spoiler>
* LilyPad 0.11.0
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Comments=Needs software renderer to see FMVs and the intro musical FMV freezes after a few minutes, other than that game runs 100% on OpenGL renderer.
|Tester=xVxXPrinceXxVx
|Tester=xVxXPrinceXxVx
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|IssueLevel=0
|IssueLevel=0
|Description=Shadows appear in front of an object instead of behind it in hardware mode.
|Description=Shadows appear in front of an object instead of behind it in hardware mode.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, and set Renderer to "OpenGL (Hardware)", and enable Hardware Depth. Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Setttings, set Renderer to "OpenGL (Hardware)", and enable Hardware Depth(or in recent v1.5.0 git builds make sure the "Disable Depth Emulation" hack is turned off). Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}
{{Issue
{{Issue
|IssueName=Missing grain effect
|IssueName=Missing grain effect
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|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware)" and Blending Unit Accuracy to "Medium" or higher.
}}
}}
{{Issue
{{Issue
|IssueName=Black FMV's
|IssueName=Black FMV's
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|IssueLevel=0
|IssueLevel=0
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Description=FMV's are not shown in hardware mode when the game is running at 60hz(all NTSC versions, optional in PAL).
|Workaround=Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix. The FMV's will now show up, but they flicker a lot. As of git build v1.5.0-dev-1517 of Nov 1st, 2016 [https://github.com/PCSX2/pcsx2/commit/aa4b2d9f3ae6fd3a8dd50ad2f4ffc486bfd791e6 (wrap GS memory)], the FMV's will no longer flicker in Software mode.
|Workaround=As of recent PCSX2 v1.5.0 git builds this is automatically fixed as long as System > Automatic Gamefixes is enabled. For older versions go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.  
* '''Note:''' In earlier PCSX2 v1.5.0 git builds and older versions, FMVs will flicker even in Software mode.
}}
}}
{{Issue
{{Issue
|IssueName=Grid obscures FMV's
|IssueName=Grid obscures FMV's
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|IssueLevel=0
|IssueLevel=0
|AffectedVersions=PAL
|AffectedVersions=PAL
|Description=In PAL 50hz mode, FMV's work in hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Description=In PAL 50 Hz mode, FMV's are visible in Hardware mode, but a grid covers the videos, obscuring and darkening the image when the resolution is set to anything higher than native.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. <br> ''When using other HW renderers or older PCSX2 versions:'' Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
|Workaround=As of recent v1.5.0 git builds, this can be resolved. Go to Config > Video (GS) > Plugin Settings, make sure Renderer is set to "OpenGL (Hardware), click "Enable HW Hacks", go to Configure Hacks, and enable the "Unscale Point Line" hack. ''When using other HW renderers or older PCSX2 versions:'' Go to Config > Emulation Settings > Game Fixes tab, click "enable manual game fixes" and enable the "Switch to GSdx Software rendering when an FMV plays" fix.
}}
}}


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