Burnout 3: Takedown: Difference between revisions

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{{Issue
{{Issue
|IssueName=Progressive Scan 3 Vertical Colors Bars (GSDX Hardware)
|IssueName=Vertical bars in progressive mode
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|AffectedVersions=NTSC
|AffectedVersions=NTSC
|Description=X+Triangle at boot to enable Progressive Scan for NTSC releases, around 3 vertical big bars affecting the gameplay.
|Description=When progressive Scan is enabled big vertical bars obscure most of the screen.
|Workaround=No known workaround.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes.
}}
}}


{{Issue
{{Issue
|IssueName=Shader Issues in Multiplayer
|IssueName=Vertical bars in multiplayer
|IsFixed=0
|IsFixed=0
|IssueLevel=2
|IssueLevel=1
|Description=In multiplayer, bars of white obscure much of both split screens.
|Description=In multiplayer, bars of white obscure much of both split screens.
|Workaround=Enable shade boost in GSdx settings, change 'Brightness' to anything lower than 50 (49 works), and enable Texture Filtering. Not sure whether both are necessary but this works.
|Workaround=Go to Config > Video (GS) > Plugin Settings, click "Enable HW Hacks", go to Configure Hacks and set Skipdraw to 3. Or set the Renderer to any of the software modes. Possible alternative solution: Enable shade boost in GSdx settings, and set the 'Brightness' level to anything lower than 50 (49 works).
}}
}}


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