Arthur and the Invisibles: Difference between revisions

Jump to navigation Jump to search
New test (1.5.0-JUL 20 2016, Windows 7 64-bit, core i7 4.0 GHz, GTX 980 Ti)
No edit summary
(New test (1.5.0-JUL 20 2016, Windows 7 64-bit, core i7 4.0 GHz, GTX 980 Ti))
Line 28: Line 28:
|CRCsNTSCU        =
|CRCsNTSCU        =
|releasedateNTSCU  = January 9, 2007
|releasedateNTSCU  = January 9, 2007
|statusNTSCU      =
|statusNTSCU      = 2
|linuxstatusNTSCU  =
|linuxstatusNTSCU  =
|macstatusNTSCU    =
|macstatusNTSCU    =
Line 52: Line 52:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=Windows 7 Pro SP1 64-bit
|CPU=?
|CPU=Intel Core i7 6700K @4.0 GHz
|GPU=?
|GPU=Nvidia GTX 980 Ti 6144 MB GDDR5 (368.39)
|Revision=?
|Revision=1.5.0-20160720115610 (git) Jul 20 2016
|Graphics=?
|Graphics=GSdx 1.1.0-20160720115610 (MSVC 19.00, AVX)
|Sound=?
|Sound=
|Comments=This is a test placeholder. Add your configuration here.
*SPU2-X 2.0.0-20160720115610
|Tester=?
*LilyPad 0.11.0-20160720115610
|Comments=Played for one hour. Runs at full speed in D3D11 hardware mode up to 4x internal resolution. Frequent slowdown in software mode and OpenGL hardware mode. No obvious graphical errors, although playing in hardware mode strengthens the game's "glow" effect (around Arthur's head, for example - check the gallery) possibly beyond what was intended by the developers.
|Tester=Flang
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 100: Line 102:
}}
}}
-->
-->
==The gallery==
<gallery>
File:Arthur and the Invisibles - Gsdx 20160722100315.png|D3D11 Hardware mode 4x IR (1.5.0-JUL 20 2016)
</gallery>
ninja
106

edits

Navigation menu